Hey everyone! I had a quick question for you all. I am working on a character that will be going in engine, and right now I have all my normal maps and AO maps baked out and I wanna test this out. All my maps are baked at 2048. So that means for just the head theres a 2048 NM and a 2048 AO, body is the same. This seems…
Hey, new when it comes to Zbrush and baking maps. I'm trying to bake a texture to one of my meshes in Xnormal but the map that comes out is always half the size I want it. I've got my document size set at 8192x4782 in Zbrush, which is the same size of the texture I want to bake. But it never comes out at that size in…
So I need an artist who can create some textures for a stormy skydome and individual clouds to be used in conjunction with that skydome. We're talking a total of 5 or so textures at various resolutions, and I would need this done very quickly. I am paying reasonably, a single sum for all the work. If you are interested,…
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…
Hello! My name is Matiss Sola.I'm 3D Modeler/Texture artist. I also create animations and rigs I have 3 year experience making Next-Gen assets for games. email : sola.matiss@gmail.com skype : matissiisola Below are some of my portfolio peaces,for more visit :http://www.behance.net/gallery/Game-Assets/8416333 [IMG][/img]
Hi guys! I'm making a fire extinguisher right now for a scene I'm working on, and need to incorporate the big warning label on the bottle somehow. I'd rather not have to take the baked texture maps back into photoshop to add the label, and would really like to have all the options of dDo's material editors to get…
I am doing this boat with a master material where you use tiling textures and export masks from substance painter to separate them and make the object unique. But the boat is 12x5m and the painter mask on the unique uv set gets blurry at 2k and in the images its enlarged to 4k. How do I have the mask higher res without…
I bet this is something super simple but I have been looking online and I can't seem to find why. The only way I can see my textures in UDK is with Game mode enabled. why aren't they showing in any other mode (lit)? I bet I pressed a key at some point that disabled them or something. cheers
The other day I took some photos of various surfaces in nature such as tree bark, rocks, etc. I've been experimenting with different methods of creating textures by starting from the seamless color maps that I create from these photographs. So far I've worked out a decent trick in photoshop for separating and isolating the…
Hi everyone! I apologize in advance if this is a dumb question, but I'm new at this I really can't figure it out. I recently started studying modeling at school and I'm starting to get pretty comfortable with 3DSmax. However, I haven't learned much about texturing yet, so I decided to do a bit of homework on my own to…