For my final project for second year of university I have functioning level to be about 5 - 10 minutes and I've decided to do a top down level set in a Solar and water powered facility. The gameplay will be fast paced, based upon the robot character having to escape. Some mechanics include finding key cards to overide a…
EDIT I solved the problem. Draw Mode is still in Blender. I don't remember what I did to make it appear. Draw mode only appears once certain conditions are met. Although I lost track of the ONE forum post in all human existence that will tell you how to activate it. So here I be, creating a forum post for all future…
Here are some thoughts, from the perspective of a Vive user : First off, VR on the Vive is absolutely amazing. As in ... playing a good game on it is indeed virtual reality in the most literal sense of the word. Extremely accurate tracking, amazing sense of presence within the virtual space - it's that good. The low…
I hear ya about digipen, but it really is the best in the area. My personal feeling is that portfolio trumps any kind of paper it accompanies. Out of the people I've met and worked with, a lot of the artists at big and small studios, acquired their how skills through self teaching and they refined their artistic talent…
You can check his dev blogs on Patreon. He explains he doesn't want to use PBR to distract from the core game development for now. He also says that his photo-based workflow keeps him productive. Additionally, for assets created by freelancers, he bakes down the PBR into a diffuse:…
I agree on that. But you have to consider that not everyone have inclination to creating effect from scratch by connecting nodes. It is just harder to get nice looking end result in SD than id ddo. But once, you master SD, you won't really need to fire up photoshop and ddo ever again. Especially with Painter coming up. I…
Yeah, my problem is that the project I'm working on is Unity 5, so my options when it comes to shader magic are extremely limited. Still, I find it so weird that I can't get this to work. I've been searching quite a bit on this subject and I've seen several people with the same issue, but not a single resolution. I've…
I'm on eldrone on there! Scrolls presents the opportunity to buy a few things with real money but as an important choice it's not a freemium or pay to win title, the core of the game is made to use your in-game currency to expand your library and thus is sold with a once-off price. In its current released beta form it has…
Maybe I shoud be more precise: I know how the Viewport works. Not all of it, but the most important things: How to switch views between grids for example, how to split panes, to put objects, enter subobject level and reference geometry via Null(s?). Now when it comes to creating something I'm lost. For example using the…