Yeah man no problem, it's fun to help out a student now that i'm no longer one :) . With marmoset and using OBJ's i've found it's sketchy if you are coming from maya, sometimes i'll exort and get those horrible things and then i'll just reexport the same scene without making any changes and it will be fixed, it seems more…
Nobody said functionality = horrible aesthetics, Harry. I don't know where you're getting that from. What people did say is that in our line of work, aesthetics > functionality in most cases. Not everyone is making a 100% realism-based shooter, and there is actually more at stake than the purely functional a lot of the…
The mod is going to be a mixture of physics based puzzles similar to the currently half life 2 genre. And incorporating the Lucas Arts puzzle adventure game style (monkey island, sam and max, full throttle etc). An inventory system will be set up and players will pick up and use items in the game world. Unique animations…
Ok, how about I agree it's capable, but also agree that sony wont impliment this stuff right away. My points are that with a little creativity it could be used as an alternative to a purchace of a new PC and still have most of the functionality. My comments on the speed issue were based off the claim that using a single…
Props for sure in a character portfolio. They can demonstrate that you can do hard surface stuff and props in general. It shows that you can do more than just charactersl. If your props don't bring down the portfolio, there's no reason to leave them out. In your case, they will definitely add to the quality because your…
[ QUOTE ] Efficiently is the key word here. I am a very impatient gamer. I was playing Rainbow Six Vegas and got to the trainyard level, which is nearly a half mile long. There are bad guys along the way which you have to sneak up and take out, etc., and at the end you need to be stealthy and decisive to rescue hostages.…
I've usually been bagging on this game for such a long time. Most of it was because some systems were still hold overs from DAOC that were probably being used until the new ones came online. However, in the last few months I've been able to see many cool things come into the game that really changed how I felt about it. *…
Building a UI with strings is a terrible way to handle large rollouts. Yes, I know this is what many people do and how it has been done for ages, and many great tools have been written this way (I use some of them). But that doesn't mean it is the best way. What you should really try doing is using SubRollouts. That means,…
Pretty cool so far. Here are some quick thoughts from a California boy -- I might have more later too. - Think about how the place was actually built. I love that you put the rain spouts sticking out where you did. All the flat style rooftops around here have that. The lip should be shorter, though, half a meter at the…
Hello, I am currently designing an online, multiplayer Version of GLOOMHAVEN the boardgame. Having tried to program it myself in UNITY and having failed miserably, I am now looking for someone with coding skills, who'd be interested in developing an online version of it. Naturally it is meant for private use only. - If you…