Hey guys, thanks for your comments, really appreciate your input! S_ource, thanks for the compliment, i've not been able to texture anything for a while so was nice to get back into it! The worn paint spots you mention were intended to be areas of discolouration from drips, rust etc...but now that you mention it the one…
I thought Scrum is pretty standard in our industry, especially in coding, but also more commonly in a semi-scrum way in art production. Mileage in art production seems to vary though, and many studios seem to combine it with regular top-down management approaches. Even if you're not following scrum, there are some…
So There were a few things I saw that I'd like to point out: 1. The front shape there isn't looking like the perspective hot. you've got that horizontal shape where it should be a nice bevel. The height seems a bit off as well. 2. Missing the circular shape. Also the the top rail should be skinnier than the bit where it…
I suppose the layout is headed in the right direction, but it could be simplified even further. I may stand alone on this, but its always bothered me when portfolios have a section for the main 3D artwork, and then have another tab for "Other art". I say only put up the art you intend to peruse a career path with. It gets…
muhahaha.. what a misinterpretation of the time frame.. now 3 years are gone but now I really release it! Here you go. Everything is up on the moddb page http://www.moddb.com/mods/dark-gray-borderworlds/news/first-release17 It's free and you don't need MC2 original as the source code was released. You don't even have to…
If it's anything like solidworks, that's basically your workflow. Slow and pedantic, sure. But that's the nature of it Fantastic stuff on the gun though. There's one or two things that kinda stick out to me. The first is that the recoil springs feel a little light. .22 isn't a hugely powerful round, but even then on a…
Hey guys. Thanks a lot for the input. Yes The "reel" might be too strange and it might not help me find a job. I just wanted to put together some of the work, and see how people react to it. This work is usually showed on large projections, with dancers, or actors or singers performing in front of it. It is not commercial,…
@hattori, there have been some plug-ins made by Modo users to increase the effectiveness of Modo for game asset creation, I agree though that its not the best solution. As for Blender, it actually doesnt seem to have much of a problem when it comes to game assets and cage baking. However, it seems that right now its better…
Update Feb&Mar - I had join an ArtStation challenge (the NIVIDA Metropia 2042) I had never build a large city before and so I want to give it a try. It took me around 38 days to complete this challenge and had learn so much about modular buildings like how to reuse textures, mesh, but also how to setup lighting, fog and…
I think you maybe right, i may just add in some more small basic wires if i can't get this to look right. Sounds like a great idea actually. Any idea on the smoothing group question? I remember hearing someone say something about normal maps not working well in 3D a long time ago and i loaded up a game on my 3D setup and…