@iWeRez, I worked 1:1 so 1uu = 1 cm, but I didn't really work in real world scale. When you bring stuff in to UDK the perspective is pretty different then what you get in max, so things 'feel' like they shrink a bit. A 7 foot doorway might looks fine in max but feels like you would bump your head in udk. I think the best…
I also mostly taught myself how to create 3D models through online videos. Never had any background in art, and ironically never even planned to become a game asset creator. I started creating 3d assets about 1.5 years ago, it was a slow and tiring process. Today, I'm a lead asset creator of a virtual reality startup. You…
Final one on her base forms, didn't take as long as I thought: This was developed more iteratively, or rather as I made each one I tried to improve it over the last one. The first one just deals with a few concerns in a quick way, just scaling some of the fur to be bigger or smaller in given areas. It was looking clear…
Looks cool, but since you asked for critque here it goes... There is significant stretching in the guard above the grip. Did you planner map this or projection paint this or something? That beauty shot makes that error very obvious. What's up with the normals and ao? I thought this was hand painted... did you have a…
Honestly I haven't been perfectly happy with the implementation of the sketchbook forum (I'm not sure how the other mods feel but I think they would agree). The problem now is a bit complex. A. Not enough people check the sketchbook thread, a lot work goes unseen (currently 85 viewing P&P and 7 viewing sketchbook). B.…
Thanks for the comments! They're spot on. Things to work on over the rest of the week. as far as looking like mocap... it depends. You get good mechanics typically from mocap, but unless you are mocapping someone super athletic you won't get enough snappiness you need for the action to "feel" right. Going back to the kick,…
1) Do whatever you need with lighting to make it presentable. 3 point lighting works fine. 2) I wouldn't. For game models, you wanna display it in real time. Throw it in an engine, or set up a viewport shader...don't render it. 3) Some do, some don't. I personally view it as cheating. All those things listed can be done on…
I wouldn't be surprised if Intel's turbo boost enables it's own fan speed for the CPU fan just to ensure that nothing bad happens. Since it's turned on by default I believe, it wouldn't be smart if users could then alter the fan speed when it's turbo boosting. I don't know what water cooler you had, but I would've gone…
Hi, 3dsmax does not apply materials directly to face. IF you apply material to subobject selection, internally (and perhaps unclearly and unhelpfully) 3dsmax creates a 'multi-sub' material and manipulates the ids and material assignment of your mesh so that you see the material you have applied on the faces you have…
I personally wouldnt do it. I would continue working your decent paying job and then cranking on your portfolio from 7/9pm-1am every day after work. That will get you much closer to your goal of getting hired on as an artist doing something you would actually enjoy. a 6 week contract isnt much and won't look very good on…