Yeah, actually it works in Max too with two sided material. Thanks for pointing it out for me. I just got lost in those AO materials and channels shuffles. In Max it's just Utility node that gives you world normal colors initially then Matte material instead of AO one where you could input opacity alphas and finally same…
Unfortunately I lost the file. Therefore I remade the object and furthered it's design utilising poly modelling and then obviously a few pro bools. Somehow I achieved a better result.. from not deviating at all from the initial unrecoverable attempt, but there are still some blatant hiccups. Thought I should also throw in…
Hi There, Thanks again for everyone's feedback. I've updated the lighting and tweaked the compositions and colours. In the end I've had to move over to fully dynamic lighting, as the lightmaps were significantly contributing to the heavy handed AO I had initially. It also instantly fixed the issue I had with the loss of…
GTA4 did indeed have the most annoying install/startup process of any game I've ever played. Once it's all set up it's pretty easy to start the game (start Rockstar launcher, press "Play"), but the initial setup makes you want to bang your head on your desk. I still play GTA4 to this day though (got it last December). The…
No, I agree with you, most of the points you make about the polygon modelling tools are correct. However, just because a few tools could stand a little refinement to improve some aspects of the workflow doesn't make the application "horrible" for modelling in, which was my initial point. It may not be quite as good in some…
i'll reserve total judgement until oculus' presentation tomorrow, but initially i'm a bit worried about how many big developers are going to hop onto this. Great games are going to sell this stuff, but if no one is prepared to invest in trying something new then the whole thing will flop. Keeping things a bit more open to…
hopefully it's only going to be a few percentage points, nothing major. What does your UV map look like? How have you split your islands? What I did initially was to pretty much pelt map everything and it turned out with all these errors around where major sides bent round. I had to do the effect of cube-mapping it. Not in…
Hello there folks, I've been asked alot on the possibility of moving in with a partner / family, and the answer is YES. If you have a stunning set of skills, we can surely help you out get your loved ones along with you. I updated the initial post in the General Information section and added this point. We are really happy…
model Day 4! I initially had the keyboard that standard 90s gray, but in the scene with the desk it just seemed to blend in. Kept the mouse on the lighter side to contrast with the mouse pad which in turn contrasts with the white of the desk. Probably going to update certain textures every once and a while as the scene…
Well I did by projection in mudbox , But the sources I had where already blurred and low res , I cant find anything bigger as reference and I can't find anything like a Quartzite Egyptian stone texture or material , so I am a bit stuck atm on how to proceede , my initial idea was to work it in zbrush and eventually apply…