Hey, it looks great so far, great work on that door :D Just a suggestion, maybe adding some grass tufts near the stone steps? since they look old and derelict some small vegetation might be possible.
i dont think that cloth and buckets would survive long in the jungle you need to find more reference photos, add more towers stairs, more vegetation like grass sticking out from the floors etc
another update: I started adding a pile of wood next to the house and I started working on the vegetation. More textures and variation in trees and plants coming soon! Thanks! :smiley: the grass indeed looked off but that was just a placeholder.
Did a lot of research on how to scan vegetation the last days, slowly getting results I am happy with. All captured using a regular smartphone, should be able to get some more detail out of this with a proper camera.
Thanks vofff you are right. :) I need to start adding some green vegetation and flowers. and anything not sandy color :D I also cant wait to try out some vertex painting/texture blending stuff.
Thanks man! To be fair, I did create some of the smaller props included in these shots but our other environment artists, Daniel McGowen (Slagtown) & Konrad Beerbaum (Mine), dressed the scene with all the appropriate props, detritus, and vegetation.
I guess the obvious reason for max would be that there is a ton of tools and plugins for all kinds of stuff, like particle systems, fluid simulation, cloth simulation, vegetation, renderers. Modo still has alot to catch up in this regard.
Thanks for the replies guys! Yeah the chromatic aberration is a bit too much, I think the effect is even more striking because the high resolution (big images / big chromatic aberration). We'll look into that, same goes for the vegetation.
Added the stones and some cliffs in the back. I did a fast sculpt for placeholder rock cliff texture. Shaders and textures needs more tweaking. Next I need to start creating the lighting and adding the grass and other vegetation there.