crazy stuff! no crits from me. The first image is zbrush renders mixed in photoshop, right? may i ask what material did you use to get this backlight effect and SSS-thing?
Gonna have to take a look at the SSS and Rim Lighting, it doesn't look quite right... WIP - Missing weapons, ivy, foliage, dust particles, cobwebs, tits, shoes, several small ferrets and a trombone.
The shader is just a slightly tweaked-out version of one of SoK's brilliant SSS skin-shaders. There is also some photoshop contrast-tweaking present, and a faked scene blur. Zbrush material thread here!
Great work. My only crit would be differentiating skin from leather. They look pretty much the sameat the moment. Maybe introduce some pinkish tones to skin, or some sort of fake sss.
Thank you Crazy_pixel for you comment. Yes i used desplaza, bump, and Ao for texture, but yes as you say the hands need more variation of color and the sss could be better. Thanks and regards.
Totally agree the polycount is perfect for a weapon with that amount of detail. For the SSS, you could try marmoset or UDK, anyway I think you could get away on your glow and difuse. great work!
Some SSS inside of an HDRI using mental ray. Maybe to me it seems slow in comparison to mental ray renders in 3ds max, which are faster, but your computer is unusable while its in use.
A bunch of artists and no one asks for a skin shader? I think most newer engines are doing some kind of hack to achieve the SSS look. might be a fun project if you get bored (haha)
CAUTION NUDITYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Update with SSS and Normal no spec yet In UDK looking okay need to fix the LP hair though as its a bit too see through at the moment. C&C welcomee :D
"Is there a platform that is thriving you'd recommend?" Only forum can think of that's been around from a similar CG art perspective - vintage is BA?! but these days noticed imo a shift toward some sort of acrimonious 'vibe' creeping in there, just via few recent incidents I'd experienced so hardly visit other than…