Skyshop 1.03 is now available in the Asset Store! Visit the Store Page to purchase or upgrade your existing license for free! Full Shader Source Source-code for all PC & mobile shaders is now included, allowing ShaderLab to build to platforms we don't have access to (consoles) or just plain forgot (DX11). Multiple Shadows…
to build on what BARDLER said, you need to add more geo! Dont be afraid to use splines to block out edges in 3d before getting in to the mesh, and use lots of mesh modifiers (youll need so much geo that adjusting vertices by hand wont be viable anymore unless maybe if you use soft selection, but im not a fan of it) Most…
Im really excited for this, i think the whole concept is very promising. Sure it has no chance to compete with the other consoles or be attractive to hardcore games. But why does it have to? It can find its niche between the other consoles, PCs and mobile. All those casual gamers that usually play on mobile or facebook…
We are looking for an Environment Artist / Modeler to join the Kill Shot development team in Halifax. Help us create the world’s best mobile FPS! This position is ideal for a dedicated, self-starting, and energetic person who is passionate about mobile games and thrives working in a creative and fun environment. Hothead…
Hello there. I'm an Australian student game artist and former professional Quality Assurance Tester with 4 years industry experience mainly in Mobile development. I've worked with EA Mobile, Team17 and THQ Wireless in the past as a porting QA on many of their popular mobile titles.
I feel like the only people that look for generalists are small mobile indie teams. Anything that isn't mobile will usually atleast have environment artists and character artists. So if you really want to be a generalist I'd probably add in atleast a couple mobile spec stuff.
Amplify Color is nice for color LUTs on mobile. You could use that for pulling some saturation into the ambient lit parts. Unity fastbloom should be ok on mobile. That effect of the bridge building itself is nice. How mobile are you going, can you afford dynamic shadows?
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
I work in the same building that Total A was made in, MANY MANY MOONS ago, so everyone here has a bit of bot love, myself included. Of course Cave Dog is long gone but we still have a few old timers kickin around and every once in a while a server goes up. My cubemates and I talked about it and this is what we came up…
Are you looking for a team of dynamic and talented
people who are passionate about video games? Are you looking for a studio where
diversity, open-mindedness and creativity are everywhere? You’ve found the
right place! Following the development of many successful titles on
iPhone, such as the Modern Combat, Dungeon Hunter,…