Here's a chicken skeleton which I made a long time ago using a biped. It's very low poly. The wing had an alpha channel to give it a feathered profile. It's got so few bones there isn't any need for IK.
ok... so got most of my animations copied onto a functioning version of my human ik controllers... freaked out a little there. But i really wish i knew what happened! Is Maya 2015 known for its instability?
Hi Guys, I'm getting into character rigging and was wondering if you have any good tutorials. Paid or free, as long as its the full process with IK/FK blending and other key details. I'm currently using Maya LT but most of the videos would apply to Maya as well hopefully. Thanks!
I click on the cat rig's knee bone, but I can't rotate the knee up. I have to use the foot platform IK. Is there a way to just bend the knee up by 45 degrees?
You could do a similar workflow as blending a FK/IK rig. Have a bone system that you animate on top of biped and have another set of bones that are constrained between the biped and the other animated bones. Add a custom attribute and wire parameters the weights to the custom attribute.
Mafia 2 is what i look forward to most in 2010... and whatever VALVe puts out. If M2 is going to be delayed, that means more polish maybe, which is good, maybe they will fix the issues that annoyed me the most in gameplay vids (somewhat dodgy animation/no IK etc).
I really like the direction you took with this guy. The animation is silky smooth! :) I hope you don't mind a non-animator feedback but the little movement of the left knee at the end of the animation looks a bit like an IK glitch at first. Might just be me though.
So, they added in spline IK support, which is all well and good, but still NO Python support, which pretty much rules out any UE4 user wanting to use the Animation Rigging Toolkit. So for now, i'll stick with Modo
yay BRAWL!!!! I was looking forward to PC having its own contest! ...shame though that the last fighting game I seriously played was IK+ (loved it!)...guess I have some googling to do now to come up with a character
Hey all, I'm not gonna use the rokoko, but I'll do mocap with the HTC Vive and some trackers directly in Unity instead. I'm about to test out the vive ik demo as well as the Ikinema Orion. Does anybody have experience with it?