https://vimeo.com/262037677 So the Rewind brief is finished! Tomorrow the presentation. In the end I desaturated the walls. It was nice to do a hardsurface character once. I really want to look into it more, because I feel like I just scratched the surface!
https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 There is probably a super boolean alternative in Maya. This technique is absolutely fabulous when it comes to fillets, holes and all those other pesky modeling details.
I really want to try and join in this month, and some organic stuff would be a nice change from the hardsurface stuff. And after looking at it a second time, there is something about the first one I like, so my vote goes to that one :p
You're gonna want to read this to udnerstand how to integrate Boolean modeling into your high poly modelmaking https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial
I am going to take a crack at the first one as well - whether it's picked or not. I really need to brush up on my hardsurface work for a project I'm doing so this is a perfect way to start.
Low poly done; I know the polycount is high for an object like this. Normally it would have a 256 texture and maybe like 500 tris but this is just hardsurface practise for me :) Fixing the bake tonight
a lot of the robot/hardsurface looks a lot like halo sure but there's a lot more variety in the environments I feel like. I'm really excited about the concept of the game itself... can't wait to play it.
What I learned for hardsurface, is that you need to slip the uvs every 90º and I found that the marmoset is the best one for baking, you can paint skew on the mesh that might solve those errors
I kind of like the very first concept, with a scifi theme. But, it just doesn't have enough going for it, to warrant a reproduction. Would love to see more hardsurface scifi themed environment concepts though!
Always loved your hardsurface work, great job dude! Something about the materials on the pay phone stick out to me, in a good way. All the bevels are a really good scale and read well.