Amazing work, guys. Seeing this stuff totally humbles me. Slipgate, your armor designs are too good. The only thing that bothers me about your concept is that without you saying that it's an elf, we have no way of knowing. It would be nice if there was something else to hint at that. Maybe some stereotypically elven…
Finally found the time to gather a few assets for an Art Dump .. The German Sd Kfz 222 was used as a learning experience for getting better acquainted with ZBrush's texturing tools. War vehicle enthusiasts will notice that I took many liberties with it as the deadline loomed over my head cuts were necessary. The Pirate El…
Big advantage I've found so far with Plasticity is speed and ease of iteration with a base model + learning curve is very forgiving. Plasticity is now my go-to for general hard-surface modeling while Blender is still my default for everything else (including retopo of what I do in Plasticity)
It's kind of crazy to be in that position. Like, imagine if we were talking about anything else, and the situation was something like "dentists should probably branch out and learn podiatry". For the hiring situation to be so bad the advice is basically just "don't do the thing you're actually gunning for" is really dire.
Ahh, I see. ^^ Great. Thanks. I'll give it a go and see what it's like. I've used EZGif, but I'm happy to swap to something else if Screen2GIF is better.
Thank you for the reply! I actually was hoping to use this asset in a game... Overall I'm mostly interested in 3D art for games. So you're saying that I should've made real-time renders and go from the needs of chosen engine? That actually makes a lot of sense, I don't know why but I thought I should perfect my asset…
Thank you so much for feedback and instructions! Yes, this is Maya and all this rigs used the same setup, to be short its 4 corrective joints for upperarms (to correct forward, back, up and down movement), 2 twist joints for each upperarm and 2 corrective joints for clavicle movement. Mesh proxies also used to make the…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
I think there was a similar thread with a couple of replies a few months ago, but I couldn't find it right now. Maybe someone else has a better recollection or is more successful in finding it. Edit: Found it. Not as expansive as I remembered, but maybe it will give you some additional points of view.…
No, that's exactly the thing you shouldn't keep in mind, because for this you'd have to assume that there is some default "normal" state and everything else is just a modification of that default. That's not true in real life, and it doesn't seem healthy to hold that thought in public minds through art. If you just…