Great! Another one Plasticity user :) Since it's used mostly by artists, it's better to watch tutorials for Fusion 360, if you want to understand CAD methods. Some tools are different there, but you'll see how engineers think and work. For those who want to try Plasticity, I can confrm, it's very user friendly. Also it has…
Thanks for the kind words guys:) We never up-resed the characters but we did add bump and spec maps to them... tricky painting when you think you've only got a pixel or 2 to bump out a nose:p Glad people are diggin the art book, I'll post up some of the IGC characters I did in about a week with a revamp of the SFN site:)
Nintendo is going to attract the same crowd it did before. No more, no less. Actually many more people have shown interest in the system and even the mainstream news did reports on the thing. The idea of controlling a game by waving the rod around may not appeal to you but it seems to appeal to the people who don't want to…
Just spreading the word. 24 Hour Comics Day is October 1st. Here is what it's all about: Official site: http://www.24hourcomicsday.com/ Dragon's Lair Comics in Austin is hosting an event this year. I'm going but probably won't be creating a comic. I'll be taking my pc and probably working on some 3d while I'm there. It's…
You've been featured on rps! http://www.rockpapershotgun.com/2011/02/25/orcs-must-die-also-has-a-trailer/ Edit: Oh, also this: http://www.rockpapershotgun.com/2011/02/25/greenocide-hands-on-with-orcs-must-die The trailer looks great, although I do wish it was HD so I could admire those visuals a bit better!
I just can't get over how good this fur looks. It's full, dynamic, relatively shiny, and it's all real-time. Any ideas on how they did it? At first I figured it was the old "fins and shells" but I don't see the hovering segments you get from that. Unfortunately there's no Iwata Asks for this game...
I've been trying to experiment more with Unreal's lighting and level building to understand it all better. This time I wanted to do an indoor/outdoor combo and ended trying a night and day lighting scenario, as well. What do you think? More shots and videos here: https://www.artstation.com/artwork/Bq6dA
This is just a reminder to anyone entering the contest that you have TWO days to wrap up your submissions and get them in. As a remind the deadline is DECEMBER 1st 2015 @ 11:59PM EST (GMT – 4) Submit your entries HERE. Full contest details HERE. Warframe form HERE.
Remember January 2014? What were your skills like back then? Did you make any promises to yourself or Polycount that you hoped on delivering? My story is, starting in Jan 2014, my modeling skills were very subpar. While I understood topology, I was very very conservative with my polygons. I had no idea how to unwrap and I…