woogity Thanks for your input! MeintevdS Yah I realize she look way too innocent, I define a ''plan of action'' to fix it, will see how that turns out! Der Hollander dunno if its not clear enough at the moment but the bandolier around her hips, is actually a belt on mine too! is it the angle that is bugging you? This is…
I wish I could just hear some reasoning as to how this is actually viable. Clearly with UDK and the like this would be hella expensive. Are they hedging their bets against the future? Do current high-end cards have enough throughput to handle something like this, even on current engines? Are they thinking that they could…
Honestly, at the moment it looks pretty good. It's got an interesting design and from the side view has some interesting lines. I think the other views could use some work as it is very square - maybe it bends inwards in the front or something like that to add some interest there. I'd also, as mentioned above, definitely…
For the near future (like within the next 5 years, I'd say), I predict less artist involvement in the optimization end of asset creation. Whether it's through voxels or some other means, I think high res modeling and all the texturing will be entirely sculpting/3d painting based, without any need to even think about the…
Thanks. Surprised by the amount quality comments here. That's great info regarding the rust. Couple things: Modeling is my strength. I don't think I've ever been critiqued well on Substance Painter work, going back to the 2014 beta. It's always not enough wear, too much wear, wear in the wrong places, wear is not well…
Its good to see you posting here dude! I will try to help you out the best I can, just make sure to post back with updates and questions. I am going to list my critiques in the order of which they happen in the pipeline, that way you can easily look back through your process and see how to fix them. 1) The highpoly base…
If they are coincident and it's a closed surface, you might get lucky by simply converting to Editable Poly and delete the ones that get isolated from the main object (but you'd have to define that somehow).
It’s weird that such a basic (and mandatory) constraint is missing from the "top-tier" animation software. But before someone points to that thing labelled "Parent" under the Constrain menu, or shares links to the help docs. let’s define what parenting actually means. A parent is a hierarchical relationship: one object is…
Leading mobile games developer and worldwide publisher of mobile and social games Gameloft, is creating a position for a Technical Animator! Job Description & Environment: As a member of the animation team, you will provide technical expertise, create tools and refine the animation workflow to allow the team to work…