Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
I need my UVs to be laid out from bottom to top in relation to their position in the Y axis. Something like 1/10 UV space = 10/100 Y Axis. I just need it to sort the objects like that for me, the grouping is more important than the values.
thanks farfarer, do you think it's something that could be scriptable? Create a "Group #x" X and Y coordinates for the bounding box of the group itself, then take subtract the difference of each inner islands real x,y or is that crazy? Gonna look up some example scripts now...
We are pleased to present the Preview version of a major update to 3DCoat, which fundamentally changes the approach to creating materials and textures. https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development https://youtu.be/nYxZIJ9UKyI https://youtu.be/0HVhnFv_Nm4
Ahhhh, I see what you mean on the vertical part on the curve referring only to position and not having to do anything with time... (For whatever reason I was thinking It was some sort of multiplier that would change the timing). I think the iframes, (keyframes on maya) were the same as how I was following along... I have a…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
Have you done any scripting before? That might be a bit too difficult for a first script. But basically just store the X/Y of each vertex, treat them as a right triangle to get their X/Y distances and hypotenuse, then get the rotation angle in degrees and rotate the entire shell based on that.
I know Gimbal lock is two axis aligning, for example, X & Y :smile: If it rotates up to 90° at any point in the Y or Z axis when using a Euler controller, so make good use of your X axis. ?
Your hips are complete stil. The hip is rotating in the direction the leg goes, so at the contact-pose witht the left leg in front it rotates in this direction on Y (Y= maya, i mean horizaontal, you you know what i mean)