Thank you, Eric! I will follow your advice! I will start sharing the exercises and work once I start the program, I'm super excited! I appreciate the tips!
Hey dudes, Thought I would post my personal art WIP here for crits as I go. Haven't had a chance for personal art in the longest time, so I'm really pumped for this! :) So... a few months ago I had the pleasure of speaking with Demond Rogers (an environment artist at Epic Games) at the Triangle Game Conference in…
Hey Eric, They are both in the UDIM 1001, and have the same material. But they have to be baked and painted one at a time. Cant import them both at the same time. But after painting is over I have to mask object a, so to create some space for object b. They are already packed. From packing I meant the Channel Packing. I…
it varies a lot but what Eric said is the general theme. The main thing that determines whether the system works or not is whether the people designing the system took requirements from the people doing the work into account rather than just the people tracking it. it's not uncommon to find breaks in a pipeline - eg. there…
I came across these slideshows from Chris Wells on Epics art asset pipeline not too long ago. Its pretty rough, but basically goes through the whole process, and gives you a launching pad to further investigate their techniques http://www.slideshare.net/pixellab/1-pixellab-gamesedu-chris-wells-epic-games-art-asset-pipeline…
Hi Everyone, Cool new texture images are ready on these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - ROCK/STONE - Fantasy https://soundimage.org/txr-rock-stone-fantasy/ BIG NEWS!!! LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game…
Right, I dont think its a problem of "Epic is holding out on us". I think that the issue is that they aren't really aware of the problem or maybe more specifically do not *agree* that it is a problem. I've seen Epic artists claim on here that "UDK is synced with max"(to be fair this was a couple years ago) which is…
Hey Eric! Thank you so much for your feedback! Please ignore the lightning, the photos are directly from the Substance Painter viewport, they are not renders. I agree it's flat right now. I want to render it in Marmoset. But I can try to make a bigger difference in roughness in the asset. I will check the example that you…