Dont worry I can take it. Your first comment KP was a fair one and I laughed(I know what you meant), but I did weep a bit at the second(not really). I did use refs honest! Baby faces as refs, then a John Prescott then I kind of got a bit lost and he ended up with something like a pig nose. And I googled and got a heck ton…
Incidentally I was just messing about with Corona today. Still not perfect, but has improved somewhat. Blending between intersecting meshes seems arbitrary(or at least only blends perpendicular?) MentalRay was the first to do it. Now gone from Max, although the Autodesk Material(not A&D material) is still there and it also…
I think its a good start but if you want this to shine i think there are some things that need to be done, so first i think that a thing that is detracting from this is that your tires and mirrors and barrel seem to be pure black and read as the same material same as the recess where the lights are located. the model: so…
Assuming that you are comfortable with Polypainting to begin with (which is a whole subject in itself...), baking polypainted data down to a lowpoly model can be done in two ways that I know of : - Straight in Zbrush, using projection from one subtool to another. I personally do not do that, but it is covered in this video…
Yes, there's no official mod kit yet. But that hasn't stopped determined people from modding anyway. :) I learned from this specific tutorial: http://www.nexusmods.com/fallout4/mods/7957/? Basically you can create your meshes in 3dsMax, and export with the experimental Netimmerse plugin, and then with some Nifskope…
more "WAUWAUWAUauaHHhhhhhh" music to listen to http://grooveshark.com/#!/album/A+World+Destroyer/6325657 http://grooveshark.com/#!/album/The+Machinery+Of+Oblivion/2138672 http://grooveshark.com/#!/album/Cycle+Repeats+Advance/7928932
@JennyS : to add to _adamturnbull feedback , his front legs are cool!! they just start sliding before they leave the ground ( or maybe my eyes are betraying me) there is also a pop when they start to go forward. @HenrikW: In the top view the head looks very stiff ;O maybe a little more of rotation will help to make it look…
Rion411 Thank you! I'm definitly completly obsessed with the game myself for some reasons! Jandokenpon You are totally right, I did had a circle design ready, for some reason I just forgot to apply the right shader/texture to it, I didn't even notice! The guitar was rushed quite a bit, was trying to finish the project this…