After 2.5 years of long distance, my fiance has finally entered the country on a fiance visa. Today was the first work-day morning that I woke up with her. Coffee and breakfast ready, a beautiful smile, and a lunchbox. I am spoiled and I love it. :D
Also uhm ... you might be disappointed when using MentalRay with a shader like 3Point: it comes out just flat grey. Use 3Point ViewThief or GrabViewport 2.5: you can "render" high res, shaders will look the same and you won't run out of memory.
You know what else would be a sick. An easier way to do tile-ables. Let use all our brushes for 2.5 mode, and let us pop out back to regular 3D mode and then back to 2.5D. Oh man. IMAGINE. JUST FUCKING IMAGINE.
Crowbar Old: http://i.imgur.com/ENhCpcr.png New (244 Tris / 2048 Albedo + Rough + Metallic + AO): Does anyone know how to do non-square texture sizes in Substance Painter? The texture is stretched at the moment as its 2048x2048 however it needs to be 2048x512. Any ideas?!
It looks like he is slightly cross eyes at the moment. Usually eyes face about 2.5% outwards from center each. Right now they look like they're facing in a bit and especially from the 3/4 view it doesn't look right I don't think.
Well, been rocking out in Melbourne since Tuesday morn, and loving it, though I gotta reacclimatise to the cold weather after 2.5 years in the tropics. :p Sent caseyjones a pm with my local cell number, but drop word here as well if you're game for a meetup.
That big 5 is bugging me, looks like Arial. I would try to find a more cryllic-looking font. This might help... http://www.dafont.com/theme.php?cat=205&page=1&nb_ppp_old=10&text=5&nb_ppp=10&psize=m&classt=pop
I believe it's a shader that when applied, means a sand material will always show on the Z of any static mesh, even if you turn it. Like this (I think) - https://youtu.be/R3CJbbodKeE?t=145
http://oxtongue.co.uk/bort/temp/actionmovie.avi 428 x 240 version (think there was a higher res version way back when). heh, I remember III showing off the mushroom cloud in #md.