I updated GOZ for blender 2.8. More info: https://bartoszstyperek.wordpress.com/2018/12/14/goz-for-blender-2-8/ You can grab it from: https://www.dropbox.com/s/971ykjro968jlnz/GoB_2.8.0.zip?dl=0
http://www.politifact.com/truth-o-meter/statements/2009/sep/14/paul-hipp/rocker-viral-video-mocks-us-37th-best-health-care-/ Since the thread was really about health care all along... :)
oh and one time, i went a whole month eating nothing but oatmeal. some days i didn't eat at all. that really fucking sucked. and on top of that, i was working every day, for 12-14 hours straight.
Hi, Whenever i choose to use FBX (as in your mesh preperation Video) its offset in DDO. It no longer is at 0,0,0 but somewhat offaxis, anyone has the same experience ? OBJ works btw. and tested FBX 2013/14/15/16
Day 14 Hi guys! Re-done almost everything (again) based on gathered feedback and I like this version much more. Here are screenshots from two lighting scenarios:
Did they fix the uv scaling? It was broken in 14 and when I reinstalled 12 it broke it too. Now I cant scale uniformly in the x and y directions. It's one or the other and it sucks!
[ame] http://www.youtube.com/watch?v=t6vXJa7vS24[/ame] Lots of info on the game. Skip to 14:20 to see race gameplay. I did a about a third of the terrain in the alps track.
The legs. There's 14 of them and they all have those little toe parts. There's a lot of duping going on too. Do you think I should optimize it more or redistribute some of the geo?
Remember every environment artist only models at ND, and they get paired with a texture artist. So the credits say 7 Environment artist...but if you think about it, its really 14+