Should just name you're kid Vitaliy, so everyone will think he's totally 1337 at teh norm4l mapz so he can ride on V's tailcoat and scam all the hawt ladyeez. But seriously, Miles is probably the one to go for from your selection. Sweet initials too. -caseyjones
I've been pushing to improve my anatomy capabilities and this piece has been my latest in that regard: https://www.artstation.com/artwork/VgnE24 (The ArtStation has more Pictures, Scroll to the bottom of the ArtStation post to see the Anatomy Sculpt) This character will be a playable character in a mobile game being made…
My aim was to create a next-gen doorway, something you might find in Unreal 3. I made a height map (bottom left image)so I could run it through the Nvidia normal map filter in photoshop to create the normals. I also used an emissive for the security light. 3 x 1024 maps 147 triangles (82 polygons)
New Version 1.7* Documentation: Added new chapter: "Randomization factor". * Documentation: Added new chapter: "Rainbow settings explained". * New feature: Filter. * New feature: Volume clouds. * New feature: Dynamic sun flares. * New feature: Addition control of time of day settings. * Fixed: minor bugs.
Hi, UDK-2011-10 used automatic modulated shadows for dynamic shadows without Lightmass. (i can not chance the shadow mode in this version) but you can try: View-->World Properties-->Lightmass-->disable "Use Global Illumination" and "Environment Intensity" Add a skylight with 1.7 Intensity and #00B0DAFF Colorinformation the…
A little update Razor set for newbloom (working with [COLOR="rgb(46, 139, 87)"]Godzy[/COLOR] on this one) and Ember set also for newbloom ( working with Sylei on this one) | Ember is now up on the workshop, give us a vote if you like the set :) thank you for you time ! discussion is welcome as always :)
Okedoke.. Here is the tutorial video on how to use the script Versions 1.5 and 1.7. This goes through how to setup the custom meshes and get the script to work with them properly. Enjoy! (: [ame=" https://www.youtube.com/watch?v=B_umOqA-ocs"]Maya zPipeMaker Script V1.7 Easy Custom Pipes - YouTube[/ame]
Yeah just overlay another normal map on top of another one. nDo will do it or do it by hand. Adjust the levels of the one you're laying on top to output only 1/2 of the blue channel (so instead of 0 to 255 take it down to 0 to 127/128) and set the blend mode to overlay.
Pior gives help! That may help. You can't make a full normalmap just by painting a greyscale and running it through the filter. You have to change it to Overlay mode on top of your base normalmap, set the blue channel's levels to 127 instead of 255, collapse that and run the filter again set to Normalise.
http://www.scan.co.uk/products/23-asus-vs239h-led-ips-monitor-full-hd-hdmi-dvi-vga-1920x1080-5ms-250cd-m-80m1-black £130 inc VAT for a single monitor. and i think they're doing a deal for two with the dual holder stand. fucking amazing deal for those looking for a good monitor.