somehow i imagine one of those 15 yers old kids with a colection of 50 000 mp3 of nirvana and with a bowl like haircut laughing becaudse he "PWND cgchat!!11" its sad...i hope that they get back online
Here is just the normal map, you can see the seems around the arms and the neck. I tried to fit this all into the 0,0 UV space and needed to make the seams to making painting easier. Do you have any suggestions on how to reduce these?
what happens is, the flying is lifted by code, but the death animation not, and the engine will try to blend from that which doest make much sense right? animate it considering that the ground is under you 0,0, in maya is something around 150 units i hope that helps =]
lmao i just got belnder and i gotta say the layout hurts my eyes, it looks much more difficult then milkshape. and i need tutorials for this now 0_0. lmao, anyone got suggestions for this? ... while i look some up.
just keep working at it man :) . Thanks guys! Tablet isnt covered by warranty... but they are offering me a cheap one so i will be back in action as soon as i can scrounge together $270. Ill take better care of the next one :X.
That's funny, it works fine for me but someone else mentioned it too. Does it open OK in photoshop? The zip file should be 381 MB, and the 16k .hdr file should be 370 MB. If the file sizes don't match, maybe the download timed out?
https://cdna.artstation.com/p/assets/images/images/000/559/958/large/morgan-yon-26.jpg?1426773755 thats the image, but i dont know how to make the water surface in unreal :c some of the cable sinks in side soo
Here is one of my characters, in this case is an old one, only have one 2k square UV set. The displacement was extracted, if I'm not mistaken, from 0.0 mid displacement value. See there are seam gaps, on pelvis area, a bit along the fingers etc.
Amazing work Gallo. It works wonderfully for me (gtx 1070, 128gb ram, 6900k) I think a lot of people out there who are upset about Substance Designer being bought by Adobe will be very interested in this as an alternative. You should promote it on 80.lv
Later today I tried to reduce that to 0.0 so it should be infinite. Increase the max subdiv value to 512. It gets a little better but the rawLight frame buffer (the one its shown in the middle) is still noisy. I dont know which attribute that controls that.