You will need to create multiple text node node and blend them together with multiple blend nodes. If you have a grayscale text node, then be sure to change the blending mode of the blend mode to something like "add" or "max".
Made a small material-management tool for Maya and put it on GitHub (free, MIT). It's the set of helpers I reach for when a scene's shading is a mess: * search & filter all materials; assign to selection; select objects by material * create + assign a material from a dropdown * duplicate a shading network with clean names…
Progress Update: I’ve made a lot of progress on the modelling over the past week, with many of the smaller and more intricate components now starting to come together. I’ve begun creating the exhaust system and the underlying structural frame that supports the main body and mechanical components. I’ve also added more of…
Hey i'm in the beta. Got a key from work. Anyone else in? Thoughts so far. Great job from Treyarch. Although it is in WW2 i am liking it. A lot like COD4 in some ways. Great perks system and you are actually rewarded for prestige mode now.
Was hoping I'd be 100% complete with the retopo, but there's still a few small bits to complete. Bake coming next week. I haven't made lowpolys of the swamp abyssals yet, so that might come after, or I'll start work on the arboreal vampires. Total tris coming in at 83,353. Have a great week!
Also, jsut found this about next release: ''This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing bigger development targets – we don’t have enough time for larger projects. Instead too much time goes to releases, bug fixing, reviews, maintenance and support topics.…
Backup the directory, I assume... and thank you very much! Now... can you explain why this works? The last time I did any coding was in Pascal, back in spring of 1987... EDIT: Okay, I tried it, and it converted 35 out of roughly 200 then stopped. Aaaah.... apparantly it doesn't read if the OBJ has its extension in all…
thanks okidoki Unfortunately they doesn't mention any issues I have. I found a few workaround on my own although. Support is still totally silent for some uncertain reason. Octane is still a champion when you need to tweak and render complex bioms using its cool GPU based scatter on surface nodes put in groups . If you…
Assuming it's coming from a blend node yes. Expose the blend mode parameter as an integer 1 drop down list and the opacity as a float1 slider. You'll need to fill the list in yourself but that's no big deal. I'm about 90% confident it'll translate to painter correctly
Ok, so me and my friend are two modellers and we are working on our own Ipod game. However, neither of us can code/program which leads me to my main question: Which engine should we use? UDK looks promising and has a node based events system to aid our lack of coding, however it might be a bit too much for a game that has…