Practice model of today and a few questions that I wasnt able to find an answer to while making this: 1-Is it possible to import an image plane mesh and be able to see it in the Solid Display mode? If I use the default addon to do this the resulting plane looks gray and can only be seen in LookDev and Render modes... 2-How…
@LuisCherubini SetFlow is a Max legend, not Maya. :D When I first started learning 2.80, SetFlow was one of the first things I instantly missed from Max. The other is Swiftloop. I would love to see this in Blender. Ctrl+R tool is alright, but a pain in the arse that you can't make continuous loop cuts, one after the other,…
So I've just discovered another wondrous side of Blender, it's non destructive feature. I thought it would only apply to it's modeling workflow but even while rigging, you can always come back and fix mistakes you made. While binding my mesh, I've just realized there was a flagrant mistake in my topology. I just went into…
@pior I'm frustrated by the same issue. I generally do a similar thing to what @Tiles mentioned, then manually scale the new islands with the pivot set to individual origins. The thing that's annoying is that as long as the UVs still share the same coordinates, the UV editor still treats everything as a single island (and…
@MACHIN3 : well that looks like yet another excellent update ! Having a way to convert dropped-in details into mesh cuts like that will sure be extremely handy. And props for not only creating such a tool but also providing an excellent, ready-to-use trim sheet too. Exciting stuff. I suppose you also have some way to…
Sorry, I've been trying to get into Blender on and off over the last couple of years so I'm not intimately familiar with how the edge split modifier works... thanks for the clarification :) I just wanted to be sure what's being proposed will integrate well with existing Blender workflows. If we can get this, then it'll be…
Yes it does but so do a lot of other things when it comes to game export. Making sure the mesh is clean is inevitable no matter the software.. The reason I say it is a strong feature is because it implies one less restriction and is more transparent. Here is a trivial example: A while back I was using Sculptris and I…
@MACHIN3 Thanks man. The Subdivide is exactly what I was looking for. The edge loop slide tool is good, but it's a pity it doesn't allow you to create the new loop where you click your mouse(Max's swiftloop) It always snaps to the middle of the ring. Also, it would be nice to have a MMwheel+Mod key to allow…
@gnoop : I have to agree, I too find the new collections to be a big step back. They "make sense" in theory , but in practice the old system was imho way more elegant... This might help : https://blendermarket.com/products/collection-grid • Unrelated : is there a way to somehow convert Face Set data into something that can…
@Justo I don't like the "Region Overlap", because I want to see the edges of the panel where I can drag them, so I turned it off. And it's not occupying the viewport too much, especially if it's narrow like that with icons only. I flipped the header to to the bottom, like it was in 2.79. Before flipping, I kept constantly…