I have a really Dumb Question :/ If I have a Cube, how is the best way, to get a hole or circle like inset in it (I'm working with blender)? I hope, this question issn't to dumb. Regards, pr1mus
Oa dude that's a really small shape :) you're zooming on that rifle like it's a spaceship haha, don't think i would've have bothered that much with it and the pinhching won't even be visible from baked normal map :))
Ander, I think you might have an unwelded vert there. Also, I_R_Hopo, that edge doesn't seem to make sense where it is. It seems like you don't need it at all from the view that you showed.....
I like redoing shit. It always looks better the second time :) I definitely agree with Darko though! If you can work with what you have do it! Save time, save head aches.
Don't mind me, I'm just here for Per's music. I just wanted to point out that the heat-shield shape is more than a simple cylinder, it looks like it's flattened where the holes are cut.
Rage quit? lol I feel like the best way would be to make the spoon without the holes really highpoly. Then use booleans to punch the holes into the spoon, and retopo over it to get the geometry that is more friendly.
My thoughts too. Although floating geometry might have a few issues caused by the roundness of the object. Ndo, or baking and adding those details later right into the map seem like better idea to me.
ah so continue making it high poly with subsurf like i am with lot of loop cuts for control and bake my normal map, than remove the sursurf or decimate things to a low poly version.
All of those details look like they would be separate geometry? You could float most of that, if it really had to be one piece you could just subdivide the mesh and model it in. Shouldn't be any real trickiness to to it.