So, I've been trying to inch my self back into sub-d modeling again and one of the things I've been doing is just going through this thread trying to experiment with the situations etc. And I found this helmet that I wanted to practice on I tried a few methods for a while and the best that I've found for myself was to…
Have another one. I want this rectangular object extruded out from a cylinder. All is fine with the low poly but when Subdivision is applied I get pinching in the corners. Also when I add support loops going across the rectangular object, I harden the edges of the cylinder in the High Poly(expected). I know I need more…
@its_robinson Use a narrower edge width on the highlighted support loops or use creases to reduce the effect of subdivision smoothing. The width of the edge loops can be adjusted independently or in combination. If pinching occurs then it's likely the sphere will need additional segments to hold the shape. How sharp the…
@Neox Really appreciate the kudos. @laeion Welcome to Polycount. Consider checking out the forum information and introduction thread. Soft hard surface objects can be tricky to model but taking apart one of these packages or gathering references of them disassembled can provide some insight into how the paper is cut and…
Here's the mini-tutorial: This method is the one I used for the silencer on my last WIP. Now, for this method I first decided how many depressions I wanted in the shape. In this case, its 6 rows of 3 circles. So for each row I will use one edge, and then have one edge on each side so the cylinder has a cleaner shape (but…
One tip I can give you to save time. Block out the big shapes, Block them out without using Subd. Just to make sure that all the pieces you need are there. So, you start with only 2 parts that are blocked out, 1. Headband is one piece and earcups with drivers are one piece. (So two pieces) 2. Then you iterate further on…
had a quick go at this this morning. weird shape to do, think i got there though. as the other side is not shown, i dont think it is entirely necessary to go all the way around with 1 loop. i used 5, and used soft selection to get a gradual kinda curved look going down, as if it was 1 loop going around, when really its 5…
You already have the shape you need already i'd say, it's just flat. Grab the edgeloops that run along either the top or bottom of the spiral shape and scale them either in or out and that should do it? An easier way still would just be adding 1 edgeloop in the middle and scaling that out. Moving any of the scaled loops up…
Thanks a lot for replying back, I also though about adding extra geo to my cylinder, but for now, is something that i wold like to avoid. Trying to have a nice low poly mesh, if no success, than i'll add extra geo. Thanks again. This is very interesting, I'll try that but I already have some questions about it. if the…
Hello! I've done as much reading as I can, I keep seeing things that are almost the solution to my problem but ohmygod I'm so sick of faffing about with this. It's a dumb issue that I used to just ignore but I like to think I'm better than that now, but then I can't fix it so clearly I'm missing something. It's a small…