Hi all! I have been working on this image for a few months now, on my free time. I'm translating to 3D a concept by a very talented 2D artist, who I will not mention yet (although probably many of you will know who it is :) ) It is almost ready. This is the render right as it is coming out from mental ray. I will now…
Its been long time since i have posted, This is character i am currently working on my freetime. Critics and some cool ideas are welcome. :) image url upload foto[/url This one is another composition of the Rhino dude image hosting without registration This is another one working alongside with the first one. just blocking…
Here is this dude I've been working on for about 4 weeks now. He is not ready. The textures are very clean at the moment so I'll come back later and add another layer to them and also try to help some with the material definition. The whole concept is inspired by Assassin's Creed Black Flag and certain characters from the…
Hope everyone enjoyed their extra hour today! I'm working on my first environment piece, and I'm also getting to know Unreal at the same time. I'm having some issues with light maps, which I've posted about on a thread here. Please stop by if you think you can help! Here's where I'm at so far. It's still very WIP…
This is the first WIP of our very first figurine for project Mekanizer in collaboration with my friend Paul Kwon. We are hoping this will be the first of many girls we produce and the start of an awesome collectible figurine adventure for the both of us. This is something I have wanted to do since I was a kid, so finding…
Paul Pepera That looks awesome! Scythe The armour's great, although the cape could do with some reworking, just a little overboard on the folds I think, here's a good example of how a lot less can do a lot more. Last time I spam this (promise) getting close to finishing it off so it'll be a lot of clean up, minor tweaking…
Had to hop on the fanart train. I think I watched that video like 100 times and listened to a bunch of remixes, this ones my favorite. Anyway, just thought Id upload a shot of the model un-posed before I model a base, some bg objects, then pose it. Got the environment laid out. Was trying to sneak by and not have to…
Here is a rough prototype of a long range shooting sim I'm making in UE4. I have accurate ballistics modeling but the simple wind model I've made is turned off in the video. You can actually use the the reticle to range the targets or middle click to range the target. You can either use the reticle hash marks to hold over…
Looking pretty good ! Some bits are strange though: - the collar of the jacket have a funny bit that overlaps the button. Actually it should simply be a straight piece of fabric that folds on itself. Check out some trench coats for reference, should be useful. - the boots looks quite funny... They are not really detailed…
Hello, this is my first post here, so.... Hi. :) This is a work I've been doing for school(university) for the past weeks, it has been learning and doing. I started Zbrush only 2months ago and before that I only knew some basic stuff in 3DS Max. It's a wip. Done in Zbrush(sculpting and polypaint), all comments and critics…