I'm one of the unfortunate souls having an issue with getting my weapon attached to the skeleton of the hero correctly... I think. Depending on what i export the file as, the thing ends up in a different spot. An SMD creates this issue. Alternatively, exporting it as a FBX creates this issue. The proportions are messed up…
I have a technical question about creating textures for my Dota2 item. This is the first time I've ever created an item for dota 2 and I was wondering about the texture size requirements. I'm making a saddle for Alchemist and on the hero resources it says that the saddle texture can only be 256x256 but the saddle texture…
Great work everyone, some of the sets here are truly amazing. I am also trying my hand out on a set, i have a few parts of it modeled and textured and they work fine if i import them one by one via the workshop tab in Dota 2. The problem is when i try to preview more of them at once, if i click to add other models to the…
@ghost, I think you have to at least use a simple plane for each petal. You can do that with 3 tris per side (front/back) and use alpha on the edges. I really don't think you need the thickness, even in hero view they will be really small. If that's still too many you could use a few cylinders wrapped around and alpha…
Hello everyone! I've submitted a weapon for Spectre to the workshop recently. The premise behind this weapon is that it's part of a promotional bundle of weapons/items (which will likely be released in conjunction with, or in preparation) for a custom game mode that I'm also working on called the "Soul Harvest". The game…
Not really. The colors are flat and the values are blending with the default. Ladybug look is not menacing at all, which should be avoided for the hero as dangerous as Nyx. The masks are flat and too even, completely losing any advanteage they could give. And somehow the shape is really close to the default, without the…
I'm actually pretty certain it's 350 triangles not quads... even though the importer accepts up to 350 quads everything on the technical requirements page says triangles. Such as 3,000-4,000 triangle limit for lod1 for an entire character: http://www.dota2.com/workshop/requirements . Considering heroes like templar…
Okay, so the importer indeed works now, textures showing up fine, I have a centaur weapon that I am trying to upload, and though the textures work now I am having some issues with the rigging. I haven't had any issues with other items or other heroes, but with centaur it seems like some bones work for rigging and some just…
Okay, so the importer indeed works now, textures showing up fine, I have a centaur weapon that I am trying to upload, and though the textures work now I am having some issues with the rigging. I haven't had any issues with other items or other heroes, but with centaur it seems like some bones work for rigging and some just…
Us having that info will potentially ruin the contributions, as lots of people will just go for the money, instead of doing what they do for the fun / challenge aspect of it, with a added incentive if it gets put in. Although its not a secret where the highest profit is for time spent, chests. Sucks to hear about couriers…