I loved the robots, it seemed pretty realistic in terms of what I'd expect human interaction with AI would be like (besides the silly personality dials, but I can take or leave that). People treated AI like a giant smartphone-computer-personal-assistants, people didn't really care about them as people, but did appreciate…
Thanks, I haven't set up any cloud shadows yet, if/when I do I'll probably just set up a spotlight with a light function so that might be worth a try. I also have an issue I hope someone knows how to fix as it plagues most of my projects so far but there seems to be an issue with transparent materials and their interaction…
They really don't need to be the same. System units is the important setting as that affects interaction with other packages, world scale and things like viewport clipping. If you set it to cm, you have a 1:1 relationship with fbx's baseline, unreal, substance and many other apps - if you set it to anything else you…
If your rig doesn't need to display any dynamic interactions, you can bind your character to a simplified skeleton and constrain the simplified joints to your advanced rig's corresponding joints. Bake out the animation of the simplified skeleton and use that for Marmoset so it's all primary animations. That's the most…
I've taken a number of courses and I much prefer the ones where you have interaction with the guy teaching. Scott Eaton's, Zbrushworkshop, and CGWorkshop will all teach you much more than going to a uni. I suggest you first get a grasp on the basics with the stand alone video tutorials like…
Can you please put a nice reference video? Or an animatic? This would help more... Also, is this going to be a video, or an interactive experience, like fps view or something. At first I would say you probably need: - camera shake (i know) - nice flame particles behaving realistic in such a condition - refraction - some…
@nomadsoul good eyes! yeah i still need to work out those bits i plan to focus on that tonight after combining the rim I was able to some work on the rim last night. worked on the inner wheel and how the struts interact with the rim i need to combine all 7 struts and add a SRT logo and air stick to it then work on the…
Looks really good. I just started getting into substance also! How did you go about getting the leaves like that? Was it purely in substance or did you import some external images? As for Crit, I'd say that some of the holes in the leaves look artificial. The more circular holes look great but the ones that go in a…
Nice work, though I would +1 the mud looks too uniform. You could try breaking it up with some color/value variation - for example, if some was freshly splattered near the wheels it could be darker/wet. That would add more realism and break things up a bit. You could also add some things like grass bits and leaves, or even…
And what exactly are gamers going to do? We're talking about a site that interacts with people who usually say stuff like "I hope everyone at EA loses their job, should teach them right for charging us money to play BF3, oh what's what? Another COD game is out? Here's 100 bucks for it!". This is something people internally…