Fantastic list! Few more: - Ensure you're not using duplicate or extraneous textures, and all textures are assigned to the correct path (aka not your desktop): (Shift+T) - Ensure your skinning has assigned the proper bone affect limit (usually 4 for most games I've worked on, not the default '20' assigned by max). - Ensure…
Scaling options in maya are not cool because it scales also icons and when i do this they look blury :/ yes creating own icons for shelf its cool. To many icons to make but It can be done :) anyway I found how to change text size. http://simplymaya.com/forum/showthread.php?t=39742 Looks like an old solution but it works…
@crazyfool: If you find one, please let me know! :D @MeshModeler: Circles when making a selection? I'm not entirely sure what you mean I'm afraid. =/ I just have the default selection settings. Yes, I have AO in the viewport, just to go the Options for Viewport 2.0 (Render -> Viewport 2.0 (Option box)). The songs are from…
The render looks much better on gray for sure. What rendering engine are you using inside of Maya? is it just High Quality or Viewport 2.0? Unfortunately, in my experience, Maya's viewport doesn't turn out great renders in general, and using Xoliul's shader in it can turn out good results even without shadows, but is…
really easy in mental ray go to the render setup - click the renderer tab - scroll down to camera shaders - and check the output box by default there will be a glare shader in their. It works really nicely just copy it to the material box and you can adjust quality and light streaks. The only bad think I have found is that…
Alright, picked up an older test character and put a biped on it. I didn't do much to it yet. Apart from the usual adjustments, the only thing I did was to push the clavicle back quite a bit. The skin itself is what comes by default. I then loaded a test mocap from the samples and while it's still crap, it's actually…
what are you asking exactly by default udk has a phong specular model, so to use that just plug your spec map right into the specular slot of the material editor, and plug in a constant value into the specular power slow to control glossiness. or toss a multiplier on before the spec texture to get above 1 values in it.…
If its the material, you'd want to switch from RGB/MRGB to just M, then do Color: Fill Object. This will let you fill the object with a new material and will leave the RGB polypaint data alone. Side Note: If you fill it with the 'Flatcolor' material, this will remove all material data and default to showing the currently…
In your last scene, the basement, at the bottom of the stairs the pipe on the wall doesn't have a texture. Still has the white/blue default texture from UDK. Might want to fix that. Also I would either rotate or zoom in more on the second picture of the basement so you don't see the corner of the scene. The bowls in your…
New versions of UDK have a default empty layout. In this mode the character height is taller than the characters that are in the content browser. If you change your gametype and PIE Gametype to deathmatch it should lower your character height to the same as the character you have placed in your scene. These settings can be…