I'm a long time lurker of Polycount, always looking at all the amazing art but never posting or showing anything I have done. I am also a student currently with not much time left till I graduate. I am not going to say I am motivated because I am not, but I have worked on various small projects, one even landing me an…
@osama9595 fair enough determining character modelling may not be your thing, afterall anatomy studies can be a daunting exercise for a novice too takle solo. I mean upon reflection on more than one occasion I'd come close to losing my marbles under the table during a 2yr formal fine arts course of study way back in the…
Well, maybe people with this kind of knowledge aren't seeing this topic, or are busy, who knows. I'm a person with no knowledge of any of this but I can say a few things, since you say any help. This is all in my opinion. - You say you want to preferably hire 1 person to do all that in 4 months, that to me sounds…
Can't do better than Jon's articles. Just sharing a tips from my freelancing experience. -don't work for free unless you actually want to (like joining a mod team); demand 50% upfront or in thirds; I'd just do the invoicing for full payment after completion if I trust the other party -Guys offering gigs are usually small…
Courses with known artist are in my opinion not really the best starting point. You pay a big sum for the name and the AAA-techniques that you anyhow can't comprehand as a beginner. I've seen so many beginners struggling in such courses, falling behind and missing out on the actual key points and basically getting only…
Your work is above average for student work coming out of an Ai school, and you obviously have a grasp on a lot of the game art creation workflows. That being said, you have some work left to be done to become much more appealing to game studios. I think jeremiah_bigley hit the nail on the head with the darks comment. Try…
I was straight out of school "working on my portfolio", when I got hired for my first industry job. My skill level at the time was pitiful compared to the student work I see nowadays. I could model, layout UVs, paint textures, and animate all at a basic level. This didn't matter so much though as the company I was working…
As Ben says, this comes up a lot, and I think we should have a sticky. I think people do overlook one aspect of university in that universities don't in themselves teach you very much - yes they have lectures, and coursework, but a university is actually more like an educational environment where you have to teach yourself…
I think you really need to figure out how to brand yourself. If you do not think you're good enough to be a concept artist yet, I wouldn't put any mention of that on your professional portfolio, whether that be in writing or in the artwork you post. So if you are not a concept artist, what are you? A prop artist? A…
Not sure where you're getting any of that, but the only thing I said I'm unwilling to do is to spend money on resources that don't teach differently than the ones I've already been through. Everything else you're just misunderstanding and projecting. Also when you reach the stage of "It's your mindset/attitude" it's just…