1) I would rather do seperate parts of it as it saves some polys, because of intesections between the mouth and teeth as one mesh requires more extra polys to get the correct shapes and flow. Also it might be better for uv-mapping and texturing later. 2) you need to bake them one by one, as intersections will give you bad…
Okay, been AAAAGES since I posted up progress on this because of some terrible computer issues I've been having! I've done a little tweaking on the lighting, redone the trees and adding some fog sheets. Will have more updates soon! (Famous last words! :S)
Aaaand here's what I'm finishing at the moment. I'm just not sure it's ready... I think the pattern itself is a missing some high frequency details? Can feel a bit flat.
Hello! Here is wip of my entry, actually i like more characters i don't know why i started environment :D But i planning to work on this using the workflow that i describe below. 1. Searching for the references and blocking basic scene. 2. Fixing and polishing silhouette to make it look more interesting. 3. Final…
http://1.bp.blogspot.com/--n_nETED4h0/TdiKVC1yABI/AAAAAAAAAAM/no07Z9dGRlM/s1600/HaroldCampingMath.jpg Lol...I dont understand...his math made so much sense. See....5 = atonement, 10 = completeness, and 17 = heaven. Got it!
@Doxturtle @Shyralon thanks for your advice, I will focus then on learning how to texture them now and improve my models to create a detailed environment. Aaaand I will post them in Artstation :)
@LeeMeredith : I found what is wrong here! the rotations of your body are actually wrong! D: Take a look at this image and pay attention for the image that is in the bottom right, that will explain the rotations of the hips and shoulders! :)…