Reference board hi-poly model done , took a really long time for this one but here it is, I have decided to skip the bag and to replace it with eagle patch on his leather jacket in texturing process. As always I'd appreciate your feedback on this. Thanks.
I love the red accents you got so far. My only crit are the lights on the floor panels. They don't really seem to add much in my opinion; I think another type of panel grate or something could replace them.
Shitty middle mouse is the reason I go with Logitech's Performance MX, I rebind the zoom thumb button to replace middle mouse and everything is better. Every other mouse either doesn't have the third thumb button or has a million of the fuckers.
The kickstarter for the CGHub spiritual successor failed, https://www.kickstarter.com/projects/kirillchepizhko/next-generation-website-for-cg-artists There's been a few alternatives that have started up and been posted around here, but I don't think there's ONE big replacement yet.
Redesign clockwerk weapon . Instead of its sharp hook , i replace it with a electro magnet that will stick on object upon contact , where the holder part will be the electric generator :P . The code name C-1X5 will not be shown in game as it will be blocked by the hand . Critics are welcomed .
Worked more on the proportions and replaced 2 of my placeholder objects, with the lowpoly, uv and normal mapped ones. My plan is to do all the objects with normal maps only before starting texturing, so I can do all the texturing at once.
I think you have made it much more focused since the first time I saw the site. The mercenary image is in dire need of attention; the image is sooo grainy on my screen. Go back and make a higher-res image to replace it.