With those old timey wall sconces-the light isn't ever pure white. They're usually a bit dingy around the edges, with a yellowish or 'warm' hue. That white white makes me think of florescent lights in a grocery store. Also, for the chess table-you might want to change the colour of the 'white' checks to something a bit…
Nice stuff, after reading the features and FAQ on the game's website I have to say it sounds like an interesting project — I'll have to keep an eye on this one. I'll be interested in how wind will be implemented (Calibrated scopes, bipods?) ; realistic bullet physics and damage/bleeding are what I love most about Breaking…
Hey your stuff is pretty cool tharle! do you often use a flipbook flame particle and a flipbook smoke particle to create an explosion and then add debris effects? Im unfamiliar to the usage of premultiplied blend mode, how and when would a person use premultiplied particles to good effect? Im primarily a 3d artist/modeller…
Yes definitely, ill just recently added metal impact sparks with the particle engine rework, but there needs to be more. As much as you can handle. Ill also let you increase the global particleamount if you have a CPU from the future or don't mind some occasional fps dips. There is no real blood currently apart of a couple…
I'm not an expert, but I think if you can't have good deformations on your mesh for the posing, the character will appear a bit strange, more like a blended carambar. You can try by posing your character and put the shirt on top, inspiring by real shirt, and adapt the sculpt with what you want. It's just my answer as…
The skins looking really good man loving it :D ya the teeth could use a SSS for the parts of the teeth that are kind of see through, and the gums look like a solid color right now addd some variaiton and I think it will blend in better. Other than that I absolutely love this :D dying to see it finished. P.S. I love her…
^This However, the texture could also be mipping badly - if you are using a black background on your diffuse and you have no edge padding/dilation on your UV shells then you'll get this error. At a lower mip level, what's happening is the black background is bleeding into & being sampled by the UV shell because the texture…
There is definitely some real heavy cynicism, but a lot of it probably comes from those who hate seeing cg taking over what was once the job of hand crafted puppets or a blend of puppets and computer graphics. Either that or people are just sick of remakes (even though this is technically a prequel). I can't say much cause…
Ok I've made an update I created the hi res and baked it down, blended the bake with my second bake from my heightmap and then imported a new mesh, and the new normals, diffuse and specular into the Unreal Engine. I see a little difference but I'm not sure whether it was what you were looking for PredatorGSR. @Kdm3d - ah…
I like it. You've struck a great balance between realistic/stylised. Anatomy is solid. For me, I think the ears could do with some love. Still a bit of 'jujitsu-ear' going on. :) And also, I preferred the lower lids/eyebags in the first post. I think they looked more natural. The updated ones just seem too craggy and don't…