I really like the rocks, the execution of them is very good. My concern is that your scene has two different types of rock mixed with each other in a very inorganic way. I feel like the two types don't belong together in the same scene. I'd love to see a breakdown of your rock assets, man!
Started lighting the new area, but I have no idea how to do the background. The idea is that there is no shore visible in the scene, but with water from horizon to horizon. Problem is, fog is needed to give depth to the scene and combined with endless water it ends up looking wrong. Maybe some beacons in the water too, but…
I find modeling to be an extension of my storyboarding skills. I always liked drawing highly detailed scenes on paper and populating them with different objects. 3D modeling lets me take those cool scenes on paper and translate them into something more real. As for stuff to model, it depends. As Tobbo says, what's your…
This is very interesting, don't take me wrong... I feel bad that you have spent so much time on such a great scene for it to be ruined by Unreal. On the other hand there is probably a simple solution right around the corner. Have you tried removing a couple of lights from the scene, just to see if that makes any difference?
Target would be for an open world third person type game. Real early progress shots. I'm going for a real world look, with some wear n' tear in the textures. I'll also be creating street props and a vehicle, maybe a vespa for the scene. 1st building for the scene - Office building 2nd building - Irish Pub
userSetup runs before plugins are loaded, that's why it can't find FBXImport I don't think there's a way to change that. You might want to try setting an alternate default scene instead. https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/File--New-Scene-htm.html
Cool Kristian and Uncle! Thanks wobyen, why dont you join us? :) This weeks challenge will be a bit smaller: Make three quick thumbnails of a cinematic scene, kinda like a storyboard. Like this example: http://cherrycadaver.files.wordpress.com/2011/12/9_storyboard_page1.jpg But with only 3 thumbnail variations of the same…
I'm not a pro but here what I would do : If your wall is one mesh, i would select the edge looping the scene, then "create shape from selection". Then, using the Tools>Align>Spacing Tool it would allow me to select the line created previously and repeting the mesh you want around your scene.
That is some really nice wood texturing! However it looks a little too saturated in the scene. Also I think you need to add more detail to your texture to ground it more in the scene. I am thinking towards the bottom just darken up the wood and add some subtle grunge! I look forward to more!
I'd improve the resolution of your resume, it's a bit too blurry. Also I agree with Kevin that you should have hi poly shots and models of your forest scene. I think it's a very effective portfolio method. To have the beauty shots of the scene and then to have individual renders of the models. Only the good ones of course…