I can very much relate to this, feels like that if you didn't start playing them when it all began, then you're kind of lost.. :( ... Maybe. Or maybe it's just me using procrastination as a excuse for not getting heavily addicted to awesome games :\
Returning after a break for TI5 and work related issues. Posting some updated and on-going designs - still looking for any interested modeler regarding getting these up and made for workshop. Still open to changes. (In progress - headpiece, full turn-around)
The point is 3DS Max is still the most used 3d application for games. It easily has the most extensions, plugins, and tools that are video game art related. Sure Maya and Modo are growing in popularity, but that doesn't mean you should quickly dismiss it.
Somewhat related: I once did a test and found out certain colors will always appear brighter/darker than others in the same lighting conditions. I wrote about it here. http://polycount.com/discussion/133040/color-theory-question
Cheers :D , Its Not actually game related or I'd post more about it. I'm as of now a Render/lighting Artist for this show. http://www.iftn.ie/?act1=record&only=1&aid=73&rid=4282602&tpl=archnewshome&force=1
Don't worry about 6+ valence poles, that's as Teri says, related to sub-d surfaces. Unless it results in multiple very long, thin tris which can cause baking artifacts. This is much better and perfectly fine for a game asset.
Seems to be a problem related to the smooth groups or the vertex normals. Pls, do a simple test: set the normals to "Average vertex normals" instead of using the "Use exported normals" in the corresponding highpoly mesh's slot. If renders well then it's a problem with your normals.
More sites promoting 3d related aspects of CG than there are promoting animation? I don't think however this reflects in the talent of either, the fewer animators I do know of are (imo) of higher standard than the average mass that do 3d.
So, no crits? and can I post 2d animation related problem here in polycount? [ame=" https://www.youtube.com/watch?v=5JzgcKaUgCI"]Idle kick[/ame] Crits on the animation, esp. the last punch. Can't get it right no matter what.
I also started this dude here as an enemy for Alice, but that's just a concept for now and I don't think I'm going to finish it so I put it into my digital sketchbook. decided to post it here too as they are related, wouldn't hurt anyway.