It's pretty reasonable - the layout itself is nailed quite nicely and the composition isn't too bad. My major critiques would be: 1) The wall meshes are very uniform (on top in particular), despite being constructed of large stones. I would genuinely have used real geometry on the tops, and sides of the walls, as the…
Granted the lighting is WIP but currently it's very overpowering, and very blue! I'd bring that way down. You've got a nice palette of colours in your textures, but it's all reduced to brown under the lights. If you're going for a stylised moon-lit night I imagine it would only need to be subtle tint. Add more variety too;…
^^ All of that is truth. So for those of us that did attend an AI, would it be better to leave that off the resume all together since it's looked down upon for the most part? Or just rephrase it to something like, "I gotz my BFA in Artz & Shit"? I really dont want that to catch anyone's eye for the wrong reason. It really…
You know you're scrapping the bottom of the barrel, when people who make actual Porn games aren't doing what Overkill just did. Lets check a few things: -Porn angles camera shots a la Micheal Bay? ✔ -Penis joke that goes nowhere and has no payoff? ✔ -Badly drawn butts with no sense of anatomy? ✔ -Lesbian innuendo with food…
Aston, I am going to be overly harsh here. Its not looking spectacular. You are learning and listening to crits which is good. Do not perceive anatomy. look at it! A few people have mentioned the skeleton. Listen to them its the most important part. Find the bony points of the skeleton and build muscle off of that. I.e.…
Good progress! Nice to see you applying the critique :] I think you can push a bit more, especially in terms of contrast and lighting. For example, making the underside of the blade darker will help with dimension. Think warm vs. cool. So if your lighting is a nice blue, then you can make your shadows a warmer…
Hell yes would many games be better without violence. The default story for a game seems to be "man commits genocide". The moral of the story is that if you just kill enough people, you'll solve your problems. It's just a ridiculously shallow outlook on life. I'm having a hard time coming up with a lot of games that have…
No one is taking you for a clown. It's obvious that you have a wide technical skillset and that you put a lot of thoughts into your tools. Now you just have to learn how to edit yourself - learn to present your work in a succinct manner, trim down what's not needed, and above all, show results. Yes, Zbrush users are aware…
Ah ok. Right. This is what I am doing for the first time using Blender (with a character that has some mechanical parts like a shovel). Blender, ZB and SP is all you really need. This is what I do: Forget remesher, it shines when you want to up your detail of the main sculpt. -Separate the chest from the lock. Clown paint…
The whole "over 30" thing is based on a series of assumptions and stereotypes, most of which can be shot down with an interview. "People over 30 want higher pay." If you're starting in an industry, you should expect starting salary. It's not rocket science. It's exactly like a fresh grad with an inflated ego asking more…