About joints, usually you'll want them to have at least 3 edge loops so when it bends the middle loop preserves some of the silhouette of the joint. Otherwise you'll have to go out of your way to keep them from squishing with the chance of it looking like crap anyway, even if you happen to create a corrective shape key…
LONG VERSION: Yea but afaik it takes manually creating it and positioning it yourself using the shadow options (for targeted directions) then turning off the shadow directions after the lights position is set in the placement you desired. It is a bit of work i only did x,y directions and 5 lights per direction seems well…
It's up to you to decide where you draw the line. If it's worth it to forego a bit of dignity because you got to eat and you think working for an exploitative employer making games is the best thing for you to do, that's your call. But there is companies out there doing it right so if you aren't desperate I wouldn't jump…
@AsaNYC: Thanks, your response made my day. The flash target platform was decided higher up to maximize compatibility with the game in the browser (higher reach). But personally I would have preferred to have the whole game development inside Unity and in C#. I grew up with Flash development from the early days but these…
@Podolstein Have a test file that you can send me? Obviously hitting memory limits somewhere - perhaps a different strategy could be applied to avoid using that much memory at once. @FourtyNights I am aware of meshlint, 3dsMax had something similar of a mesh debug view. To be fair with UV's you have at least Angle and Area…
Hi. These questions are a little hard to answer, but I try.So... First We need to about triangle count, not polygon count, because this is what really matters in this viewpoint. Actually nowadays on the modern pcs, this count doesnt really matter because these pcs are really strong and can handle multi-millions of…
Thanks for the extremely positive feedback everyone, I really appreciate it! To answer some questions asked in this thread: @ shinobix : If I continue this series I may pursue some more minimal designs. From a modeling standpoint more complex things make for more exciting subject matter so for these I stayed on the tech…
Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…
Yeah I mean the best case is to actually see a monitor in person before you buy it. That said, TN panels generally suck if you care about color accuracy and consistency (some people don't seem to notice or care about TN color shift), this is not based on "specs" but extensive personal experience. There is a range with TN…
Oh man this sounds so cool, if there is no time limit I am totally getting in on this. I am no where near to the level of the animators from LoL but I bet it will be an awesome learning experience. Going to be lazy and copy/paste your post layout. Will update if and when I can get around to doing these in my evenings!…