Here's my current WIP: I wanted to create something more detailed and to learn more about using different materials. I'm happy with the high poly, but I've come across problems with creating the low poly mesh and the textures. When I export part of it to Unreal Engine, it looks SUPER washed out. The only real fix for my…
OMG HOLY CRAP!!!!, that explains why the site was down. Ok so I was going to buy nDo2 this week so this is perfect for me, but i have a couple questions or clarifications first please if someone can help me out. I want to buy the freelance license. I own none of their products currently and have been living off the free…
Wow, thanks for your quick and honest responses! :) @ cholden: I went ahead and read over your link and have started branding my render images and started setting up the new site for the portfolio to be the landing page .. which is just a big page of thumbnails that can be opened. @ jeffro: I took down the demo reel, it…
There's some really nice stuff in here, thanks for posting. I think the thing that sticks out most in my mind--other than some organizational issues that have been highlighted, would be some clean-up. Not all of your pieces are up to the same level. I know it's scary to put up a portfolio that you feel is too small, but…
Not to throw a spanner in your learning progress as this is all valuable and vital info to digest, but you can save yourself a lot of hassle with the older 'hacky' method of baking by moving to a synced(averaged vert) baking workflow. Because your baker (XN) and destination engine (UE) both use the same tangent basis…
Instead of screen upon screen of movies which's origin shall not be discussed further, how about giving some must watch movies. Not wanting to sound like a dick, but it's kinda hard to gain anything out of that aside from "wow a lot of AVIs and MP4s"... One of the most holy shit movies i have ever seen must be Festen (the…
Update :D Well..... I have been sculpting. A lot. I feel I am getting a little better! I personally can see progress from my previous attempts at sculpting these specific items. First off: Darksiders 2 fan art Second: Texture I am working on. Tried the sculpt and then transfer map bake to make normal stamps, and then made…
Self declared 'generalists', one called herself the 'closest thing to a technical artist we had'. One of them did a couple of animation gigs as a freelancer before and said that he could rig - technically it was true, he could make a rig with IK handles or FK, but when a freshly gradute without specialization in rigging…
bounchfx: I see where you're coming from, but I don't know if that is truly overexerting oneself I would agree on. Almost everything on that site during comps is sponsored somehow, donation pools are always open and most of the guys do stuff for free when the time calls, and most artists usually allow Fred to have access…
And how do you think that approach might come off as to an employer? "Oh I just did the minimum amount to get by." Doesn't matter if it's true or not; it's a bad impression. Get a better email (set up forwarding if you need to keep the old one) and weebly address at least, even if you can't pay for the custom domain right…