I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
Yes I was thinking I guess i'll have to have 2-4 material slots on my models, and then have a few material instances for a tilable rubber, plastic, wood etc that I can then apply on each surface that needs it. They would each have their own normal map for small details, while the model has a unique normal map or from the…
Hi people! It's been a while :'( I've been working on the details trying to figure it all out. Also, I decided to add a cassette player as a prop so I did a bit of hard surface modelling as well =)
Hi everyone! Currently working on an MP5 model. This one is made for a game where player can upgrade weapon with a new parts. At this moment these parts are 2 types of handguards. There will be more in future. At this stage it is a game- ready lowpoly with basic normal map and AO. Comments/crits are welcome.
Beetle I was lucky to work on a VR project for the Vroomgames team. This is one of the evil beetle which players will have to face. This is a real-time model for Unreal Engine. More images here: https://www.artstation.com/artwork/GXWg5Q
Ged, Torch based on the feedback of the players they quite like it i can tell. metascore is 82 right now. thanks for your feedback! murph wow, thank you! you are great inspiration for me, i'm honored!
If you're looking at a wide, perhaps inexperienced or less 'core' market, you want the points the players put in towards upgrades to have a bigger affect such as new abilities, as opposed to those '2% increase to attack damage' upgrades.
Looking great! For more visibility , giving the player a torch or something like that could give you a really cool feeling; a lill orange point light would do a really interesting contrast with the cold scary world
Some Renegade X environments seen in the recent single player demo Black Dawn. This was a collaborated project. Majority of the props were made by other 3D artists, but all the UDK work and some props was done by me.