Keep at it guys. Good to see that people are learning more things so quickly. @KennyTies: The wires in my space are made using a spline actor in UDK. I could have just as model them out in maya or max but I wanted to get them in the engine and placed around quickly. Splines also let me change their positions on the fly…
ok thanks, now Im just trying to delete some verts I dont need so that I can mirror/duplicate special some geometry but maya wont let me delete the verts along the last edge its left aaarrrgh Ive tried the del key and delete verts/edges button :( EDIT! nevermind I just rotated until i could see the face that the verts…
First I tried Baking using Maya Transfer Maps Menu but the results were this http://2.bp.blogspot.com/_LMXl-w2J5nE/TQlGjgRQGkI/AAAAAAAAAFg/UGOADPgPnT8/s1600/test_box_baking.jpeg This is the Xnormal one http://4.bp.blogspot.com/_LMXl-w2J5nE/TQlMOHB8j-I/AAAAAAAAAFo/wIRWL_RW9yM/s1600/archwayXnormalTest.jpeg
I bought QS2 back when it was in beta, but never used it because Dev avtivety seemed completely dead: no chatter, no dev updates, no teasers, no info generally. This was disappointing so I ended up getting SP - which I now love - and using that in lieu of the still beta QS. Since then QS2 final was released and I installed…
For how much wear and tear this has, the floor needs to be way more grungy and messed up. The cylinders at the very top bug me being all nice and white....They should be more about functionality and less asthetic since they are out of the way and only serve a mechanical purpose. Raw silvery metal ftw. The handle always…
Hey there , Are you sure that you doing a wood texture , looks more like a brick wall to me or if its wood those planks are floating on top of each other Also most of your seams make straight line [seam on the top and on the bottom ] this is not how you build something durable you want to offset them as much as possible…
LMFAO at the texturecalls.com... i just lol'd really loud. The reason i ask is because if your in a situation where your model is used in game AND cinematic then you want to have enough polys for a really nice silhouette, but low enough to be used in game without bogging down the system. But if your model has a little…
Nysuatro, belated welcome to Montreal man! Guedin, yay :) Thanks for the tip Tim! Here are the 2 places he's talking about: http://www.yelp.ca/biz/le-sainte-elisabeth-montreal-2 http://www.yelp.ca/biz/le-saint-sulpice-montreal-2 I think something with a terrace might be a good compromise, 'cause if it's going to rain in…
I will say one thing in regards to this (even after someone Got butt hurt and got me reported and crap earlier!) The one thing I really dislike is the whole indirect way of contacting them in example GAMECOMPANYX@JOBS.COM Its just a generic email that goes to some company. And While on the hunt for work I sent out emails…