Man i feel like a total let down this weekend...had several things that occure ld that just destroyed my focus and time to work Hope you can all forgive me and enjoy the new boots, pants, and some lighting/ shadow tweaks Shadows def still need a good amount of work...want to normalize it so its more consistant...currently…
Don't think it's gunna be changed at all before binding it. I assume you mean the skin > smooth bind by binding. I thought that was skin it not bind it haha. Far as i'm aware it won't be getting any more changes, we rig it and the rest of the changes are just applying arnold shaders and making texture files and making a…
Thank you for that guide, Vailias. After some thinking, I believe the following is what's needed to add the perspective distortion to any cubemap image that you create like described above. 1) Create a cube object in your favourite 3D program. Make it any size, and completely centre it in the scene. 2) Tesselate \…
Youre going to need stronger reference to get a solid likeness going. Jocelyn DeBoer unfortunately is a bit of an unknown as far as pop culture is concerned so you're going to be hurting when it comes to solid images. Things like red carpet photos, magazine spreads, etc which are usually a really good resource when it…
This is really sweet! Love the ketchup and mustard bottles, My only thing that you could check out would be that your normal map is wasteful in a sense that only the one piece is using this. I'm only saying this as Baddcog had commented on my post saying that I had done the same thing. Here is what he told me: Honestly if…
Current progress, I made some smaller planters to populate around the scene. I have 2 more planters to make (curved to go around the platform and hanging ones like the reference) and then I'm done making plants and can move onto other things. @Nano Pixel Thanks! Right now most of the plants are from the UE4 Kite Demo on…
Failing is a huge part in how I learned this stuff. I can't count how many times I've locked up my machine with a bad while loop. Yeah, I'll have it where it explains what it's doing and why. I comment a lot :D An example: using UnityEngine;using System.Collections;// the class ghostMovement HAS TO BE THE SAME NAME AS THE…
@anthony: im sure everything you've heard about AIFL is true. lol. i really do have regrets about going to school for game art, but im 3 quarters short of graduating so i may as well finish. we are required to make a portfolio website, but through the AI grads school website which is stupid because they claim "the AI grad…
Hard to tell at this point. You could really use some more studies for comparison. Draw more and try not to post unless you've got something to show. I stopped by your sketchbook a few times before and saw a lot of "drew this, don't have time to post that" kind of stuff. It's great that you're so enthusiastic to update,…
the way i work on a typical track is i take a generic bass snare 4/4 drum line, then over it i make a main riff usualy 1 or 2 measures, then either duplicate that progresion with bass using either root notes for something simple or embelishing it with some runs, then over that i come up with melodys and such with more…