God of War by Amazon mgm studios. This is the first look, I thought you might enjoy the news, have a nice day now. Website Source - https://press.amazonmgmstudios.com/us/en/press-release/prime-video-debuts-firstlook-image-of-ryan-hurst-a
Awright! Good to see ya'll still alive and well. I DO have Q3 on the machine but can't seem to find any servers. Atlantic city was the 4th o' July. On my 2d day the casinos CLOSED on account of the stoopit budget. Ain't that sumpin'? I got 2 free nights there only to have to leave a day early. hehehe Type atcha later.
Hello, I'm very excited to work on this project, I just found some cool illustrations jim kay made for harry potter and I'm planning to use them as an exercise, I'm starting off with this plantation house(or whatever lol) This is the concept
Thanks, for the MR suggestion. There is something that puzzles me in mental ray. The shadow seems all blocky and dark when I render it through mental ray... especially on the face... it's like a huge square mole. But I can't do ray-trace either... since the polygon is so low, the lowpoly mesh shows up after I turn on…
No idea how maya handles it but max's backburner is very simple to use. Put them all in a network, turn it on and go... Older versions of mental ray were temperamental about differing pc specs on a farm but I doubt that's an issue these days
may i ask how you differentiate between convex and concave angles. maths not my thing but i could get this going in max if i had the idea. i had considered doing it with a ray cast but that would be pretty slow
Thanks for the report, 4096x1756 rendering appears to be working correctly on my end. Can you provide some more details about the problem: * Are you seeing a crash in all scenes when rendering at 4096x1756, or only in specific scenes? * Do you experience a crash with ray tracing on, off, or both? Toolbag 4 generally…
Hi, everyone. I'm currently learning CG at school for 8 months to become a modeler & texture artist. Now I'm sculpting Queen's guitarist Brian May in his age of late 20 for my portfolio. I thought almost done with face and move to body and Retopo, but I feel this face kind of cartoony and lack of details... Tried to add…
To day I finished the Iron-Horde Ram, so one day before deadline. I will rest now and check tomorrow again if I can find some parts were I have to rework, but so far I consider it DONE. (The front wheel is not done by me, it's extracted from World of Warcraft, by Blizzard Entertainment)
The QC command is $jointsurfaceprop slightly more info under $surfaceprop but its pretty straight forward. If all else fails you can export each material group as a separate prop, its super easy to align them by cloning the prop and changing the model, if they share the same axis or root joint position. TF2 damage is a bit…