Thanks for the continued comments! I actually got in touch with Stephan Martiniere, the artist responsible for the original concept. I got quite a lot of fantastic feedback from him including the knowledge that he had envisioned a slightly earlier era for some of the architecture than I had picked up on. Essentially, he…
...Some critiques! @RyanDec - Looking nice and tight man, lighting n placement looks bang-on. As a crit I would question creating whole loops to create more geometry, for example on the main roof there are quads where there aren't really needed - increasing the triangle count and processing overheads. Try and target weld…
luge - Thankyou! I will definitely go in depth later off after the project is done (time constraints) but if you have any specific questions to as which specific part of the model I don't mind showing wires or going over a brief visual example of how I achieved some shapes. David-J - Been really struggling to imagine what…
so some of this is looking a bit odd. lets break it down. so its a revovler yea? ok, so how do you reload it? the chamber typically is able to break off to the side in order for you to put in the bullets. by the looks of your design. this isnt possible.…
Hey guys! I'm seeing some negativity and misplaced blame in this thread. I'll try to put a more productive spin to it. Giving feedback when it isn't asked for is a complex topic. Let's analyze it deeper: 1. Effective constructive criticism is a dialogue, not a monologue. One person (Giver) dedicates his time and effort to…
UPDATE - MAY 1st 2015 Today I finished the second big scene of my movie and started right away with the third scene. The prgress I make is good. I am in time scedule. But in this little update I just want to talk a bit about light - a torchlight. First, I show you a short clip, so you can watch my torchlight in action ...…
well I worked my way through the Area threads of autodesk and it seems that by default it is not that easy to disable it (or not possible). THe reason for that is some .NET 4 stuff that does not allow to switch or alter font things - or something like that. Josef Wienerroither writes: But there is a hacky way…
Casey, Kolby, Archa - yeah I was very surprised when I tried it. I knew that the stick and buttons wouldn't be 100% true to an arcade feel (they have a somehow springy behaviour but I'm sure it fades with time), but the lag thing is definitely noticeable on my unit. Maybe I got a bad one (old stock?) but many users report…
over on 3dbuzz.com they have a vtm covering snapping thoroughly...well thorough enough, it only takes 5 mintues to get the hang of it. Actually I cant seem to find it on 3d buzz anymore. Let me know if u really want it and I can ftp it to u or something. Anyway, Snapping. you can snap to dang near anything in maya. nurbs…
Marmoset Toolbag and Substance Painter do not use exactly the same shaders, so you shouldn't expect to get a perfect match between the two software packages. This is especially true when using skin shading or SSS, as I am not sure which technique Painter uses to create this effect. That said, it seems like the primary…