http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor Completely free, completely integrated with the default editor and comes with features such as: -Stack UV shells -Orient UV shells -Align UV shells -Spread UV shells -Set texel density -Calculate pixel distance Has an advanced UV…
I was also wondering about this, I imported my old fzero ship into roboblitz editor and it looks pretty cool with all the post effects and stuff, but the seams are slightly visible and definitely alot more visible than in max. An important thing I nearly missed was that when you import the normal map you have to change the…
Yeah, Maya even lets you do parametric things on the "output" of a mesh (by default it goes into the inputs, which shoves it in with the other history), but anything that's an Output is basically non-destructive since you're doing it on top of the history of everything else. It's more complicated than Max's stack, but in…
Those look custom to me, either a script he wrote or found. It kind of bothers me when people use a customized UI in video tutorials. If they are going to do tutorials their UI should be reset to default unless they are going to use some of the custom bits, then they should be explained. While its kind of nice to see…
Eric: Mostly the "linear" look comes from using the "geological time enhancememt" or whatever it's called, I usually try to do several erosion passes at different resolutions to get some good variation going on. I have another erosion filter besides the main one, it's very good but I have no idea where it came from, it's…
I've seen this before - you must be using mentalray - because this doesn't happen with max's regular scanline renderer. you need to put a push modifier on your lowpoly and adjust it so that your lowpoly is completely behind the bricks and not intersecting at all. For some reason mental ray will only project rays outwards.…
Mine sometimes does a similar thing if I Alt-Tab between Max and Photoshop, since I have the pen mapped to have middleclick as default in Max, and sometimes if it's pressing on the tablet when I switch app, it keeps thinking that middlemouse is the one to use - However usually just taking the pen away from the tablet and…
Don't you have Autobackup in Max? I don't understand how you can lose 6 hours of modelling ... aside from the fact that it's really sensible to just hit CTRL-S every once in a while, default Autoback settings save a file in 3dsmax/autobak every 5 minutes, so you should at least have something to recover from there. Apart…
Right now the model seems pretty unoptimized, which could make it harder to unwrap. I'd say that things like that chimney should be floating meshes. You'd save a ton on poygon count, allowing you to add more detail in places where they could really use them. Since there's no inside to the house, you don't need to have…
Do they really *have* to be 1 Pixel high ? Doom3 has a few Textures that are basically just Ramps, for Light Falloffs etc, they are like 8 Pixels high. The Width is some Power of two as well. I guess you could feed any texture to the Graphics-Card as a "1D Texture" ( with some tex1D command in the fragment shader for…