weapons auto target the nearest enemy by default, you can manually change targets as well. Different weapons have different characteristics. The different character types will have different looks and upgrade as you get higher class armor. as for plot After years of service you finally are able to cashier out of SolForce…
I don't know exact figures, but from the extensive searching I've done, here's what I've found. If you get at least two acceptances a year, you should make enough to live off (whether or not you can live comfortably on that is another story). Good and experienced artists tend to get somewhere around one in every 5-6…
looks cool so far! what I would suggest is to decide on a light source, and paint the model accordingly! that way, you can turn the forms in space with the texture really nicely, for example the shoulder armors could look like they are being lit from above, and you could feel their roundness. Also with the face, try and…
Hard surface in Zbrush has always been something that alluded me. I have seen many artists pull it off without a hitch but I feel like some wizardry was involved. For me I will typically sculpt in the quick general shape of the armor or hard surface I want. I dont really worry about lumps at this stage, its just something…
I'm participating in the Cube Brush Art War 2. Designing my own version of the Monkey King. It has been a while since I have done a serious character design and I'm looking forward to applying the skills I have learned to this project. I want him to be a fierce immortal warrior. The monkey king will use Mala beads to…
I think it's rare to find such a strong consensus on something that should be removed from a portfolio, but you really shouldn't feel bad about it. I agree, I think it should be taken out but I'm sure you learned from it so I don't think you should consider the time wasted. You're way ahead of most people a year from…
Thanks! It's a little difficult to claim things, the way the pipeline works is a 'finished' asset might be waiting for review for a few days (during which time the original artist will move onto something else). When director or CG supervisor give their feedback, i might be the only artist available so i'll fix it up or…
Nothing next-gen. No real human studies. Nothing that shows you can use Z-brush or Mudbox really well. Do you want the employer to teach you? (The 4-legged guy is pretty good though, don't get me wrong.) Nothing in your portfolio makes me think that any of this stuff is animatable. Just because you can model a cool…
I agree with Johny on this... your actual portfolio doesn't looks as nice as the lite version simply because I think some of your better work is shown in this one. I really like that Zombie guy hanging from the wall, in fact I think it, your old man head model and that zombie looking Crysis dude are the 3 best pieces of…
Theres alot of muddy details in this peice, there are these little pads you tend to put at the shoulder joints on all your models, but what are they? Are they decoration, are they functional? What do they do. If you look at something, and you can't tell what it's supposed to be doing, it hasn't been engineered correctly.…