Thanks again Eric. Here's where I'm at, all be it the very beginning! I was intending on building it up and eventually adding the darker tones. I know it's very rough, but I'm trying to avoid problems down the line. some of the more obvious horizontal lines are guides. The thing I'm worried about is eventually tiling it,…
I've run into that issue. Normally it happens on "dirty meshes" that have long complicated transform histories with wonky scale. That doesn't excuse the fact that 3dsmax snapping should work in all cases at all times but there are a few things you can do to get it fuctional again. Instead of switching to editable mesh,…
@Rmunday Thanks for the kind words man. Yeah, it can be pretty demoralising to feel like you're in a rut and there are aspects that you cannot control. I'm reworking my demo reel and creating a few shots to add to it. Given myself until the end of May to be ready to apply again. There is a saying that I heard, "Even a…
You're progressing a lot, glad to see you putting in work! A few pointers on that last image: The image feels a little low contrast. You can see what I mean if you desaturate it in photoshop At the moment it's mostly hovering around the midtones. There isn't really a clear distinction between light side or dark side,…
Looking sweet, but edges are very offline CG-like and it wont translate too well to a lowpoly like that From a railgun I expect a extraordinary long and massive barrel. Strenght translates to size in the human mind. Also why would you have the arm of a titan holding just a small gun ? Proportions really hurt it and visual…
Well then, I did a quick test here, and I'm not quite sure what the problem is. To be honest, no matter what I tried throwing at it (even the sort of things which I myself thought would reset the vertex paint) it were still there. I started off by creating a simple box with multiple segments. Added a simple material to it…
I'm not exactly sure what you're getting at. YES it's true that photoshop is giving you 50% grey in gamma space. It's not something that's really debatable. The point I'm emphasizing is gamma space is useless and it's deceptive to use the % numbers in photoshop to guide you. When doing math, adding images together,…
@JadeEyePanda I don't know how to do a full body turnaround in blender.I will put up camera shots of turn around angles of the model.I feel the model is very far from perfect.I am focusing on putting the important stuff,then later start correcting all the small mistakes.I must say making polygonal hair is such a pain…
Bigger, eh? Now you guys are just gonna rip it to shreds! FINE. But I'll have my disclaimers. Mainly, it wasn't intended to be shown really big. The textures are fairly simple- I didn't spend tons of time on 'em. I've posted the face diffuse and the main body diffuse. I also had bumps, alphas, and speculars, as well as…
Many thanks to everyone that has posted I have tried my best to amend your many criticisms. I had a minor problem in that at some point I have offset the model and continued to work which has led to the two sides ending up quite different. The most notable place would be the ears (I have chosen not to show the left as this…