C&C... (1) I would either make some extra bricks that match the brick patterns on the Fireplace/Kitchen to help them pop out, or just rebuild the models themselves with raised surfaces, they are way to flat. (2) The ceiling's wood texture is bending to much along it's corners and their is some bad seams on it's 4 corners…
I completely agree. But, blind experimentation? :| You may know much more about shaders and what-not, but can you really be an artist if you do not explore? My experimentation was not blind, just hopeful. I do know what a normal map is and how it works. Again, I never said this has to be exclusive to video-games. It has…
Here are a couple of notes: * The color/saturation of the wooden floor does not fit the rest of the scene. It's almost cartoonishly bright orange against the natural earth tones of everything else. Dull it more to match the rest of the scene, or consider a different color all together. Perhaps a darker brown to compliment…
The character seems too small for the environment, unless the dungeon was designed by/for giants. Doorways appear to be ~15' (5m) tall, with 25' (8m) ceilings. I wonder if the environment would work better with darker ceilings. On the skeleton, I'd probably add some asymmetry to his(?) clothes - make one pant leg reach all…
Daew: Hey man I'm the last person who should be trying to help out on color, but I can tell you what I remember from people who were smarter than me. You've got the general idea with the warm peach, but from there you can give your character cues to the environment as well as subtle hue shifts by using yellow/red/blue. -…
Share it. Hoarding only hurts you. If you found it, others will too, it will get around eventually. If it comes out you knew about but tried to keep it from others, that's kind of a mark against you and other people might not want to work with you. I know I love collaborating with creative people who want to work as a…
I was so sad... I got wind of the contest and trying to find out all the details etc. discovered that it was over. :( yes, total fail. But I did end up getting involved in the artpass contest which was a fun challenge, but waaay more work than I really wanted to get into for a contest like that. anyway... fast forward to…
Firstly I'm going to say that your render could show off your model a lot more effectively, crop out the wasted space on the sides, use a subtler gray instead of the black background, I'm guessing you're using a light tracer/skylight (given you're using max) try adding 3 or so omni's with 0.3 intensity with a murky brown…
Big improvements! A few crits, not sure if they've been covered already... - The bricks are stacked funny. Normally the center of an upper block lays across the gap of the bottom two blocks, like bricks. What you have now, they stack on top of each other, kind of weird and not as stable. - Your colors could mingle a bit…
Okay, right now its kind of hard to tell whats what. The various components of the shield (the yellow border, cross, and skull) look half way painted on and half way 3D (like they have depth). I don't know which your going for but if the yellow border and the cross are suppose to have depth (they are higher than the…