@ Justin_Meisse, Thanks but gotta holding around with freeby these days... not much extra dope left.. @ Sage, Wow.. they are great sites filled with information.. Thanks a lot~
i want the pic on the bottom left, where u only see the bottom part of the babe with the highheel and the sweet ass in the mirror. Send please kthankx ^_^
The default Tangent Space attribute for the model *should* be set to auto-detect, but left- and right-handed winding order can be specified, this might fix the problem.
Bottom-left is the UV layout for bits that will have transparency (the flipper, tail and feet), and bottom-right is the body, "leg" (stumpy as it is) and head. Both 128's.
It's likely because you left it as quads. You need to make sure the triangulation never changes from when the normal map is baked. Only way to be sure is to triangulate the model before baking so that later on when importing it into other apps, they can't change the triangulation
Lady Death Fanart Collectible: Part 2 Hair and body adjustments Hi there! It’s me, Rob Zepeda. In this second post I’ll be sharing more steps in the process of creating a Fanart collectible statue with Lady Death as protagonist. Hair With the head merged to the body I started to sculpt some general shapes to see the flow…