With 3dsmax its better to have a bunch of separate objects instead of one object that is a bunch of elements. The reason for that is "adaptive degradation". With it turned on it can degrade the visual appearance of individual objects when the viewport starts to chug, switching the material off, switching to wireframe mode…
Gwot said it all :P Also another thing. There are other advantages when subdividing with creases or similar. Subdiv level 1 or 2 on such a mesh, when converted back to raw polygons, is a fantastic base to carve simple extra details using extremely simple extrudes, bevels and such. Instead of trying to hold details in the…
Ahh thanks for that I forgot you guys set that up. So far it hasn't been suggested other than "quicktime support". So I submitted it and the response has been the typical response when the issue is raised "do these hack fix work around things, that really don't work, oh and don't expect it to work as needed out of the box"…
I started doing that (Maya at home Max at work) and it gave me a nice refresher coarse on Maya. I started with Maya moved to Max (at the time it was dominant) and stayed there after finding a job that used Max. Of course going back to Maya drove me nuts because I was taking 3x as long to do what I already knew I could do…
Unfortunately this isn't something we're able to "fix" on the marmoset end. The reason i say that is because really there's nothing "broken" on our end to fix. All we do is handle mesh data as it's passed into the program, we can't really make assumptions about mesh data, because that would most likely break things for the…
Hi there - simply try this : I used hard edges for presentation purposes but I would recommend you to to smooth everything. There are more to this than meets the eye but for now let's stick to simple things :) ) You also need to understand the way the rays are actually being cast during the baking process as this can…
Turn off the matcap first. Then, you should probably change the default Blender OpenGL lighting setup (In user preferences). It uses a tri-light setup with some weird color presets which makes stuff look low-contrast and bland. Make it a single light set-up with a neutral grey diffuse color of about 0.6 and a specular…
I am having the same issues. Bringing a model in from 3dsMax via GoZ and brush size is ineffectively small. I prefer the GoZ method just because in this case my model has multiple meshes and GoZ brings in each mesh on its own layer rather then an obj import that puts them all on the same layer. Sounds like the thread…
Those gradients aren't necessarily bad, gradients in the normal map compensate the vertex shading gradients in your low poly, getting it to look like your high poly in the end. Yes, you can get rid of them with hard edges or support loops, use an empty material on your low poly to identify any vertex gradients. The…
So MaxScript does a lot of converting of variable types for you behind the scenes. This is nice because you don't need to use "as string" with print. The print function will attempt to convert the input parameter to string. This is NOT so nice because it's confusing you with ClassOf. modPanel.getCurrentObject() returns a…