The wiki is a great place to start learning things! http://wiki.polycount.com/ The mesh that goes in-game is not subdivided/smoothed. For most modern game characters, a high resolution model is created with many millions of polygons using a combination of a 3d modeling package (ie, 3ds Max, Maya, Modo) and a sculpting…
I think you'll find VOM pretty quick and easy to use right out of the box unlike the other options. It's pretty cheap too. Depending on what version of Max you're using you should be able to keep all the sound files and animations in the same scene. - 3dsmax 2008 and lower requires a 3rd party plug-in called SoundTrax to…
Hey sorry for the slooooow reply... I thought my first post didn't worked cause I just registered... I was pissed out closed the window... something like that. But hey! it worked and I didn't even noticed (shame on my for being impatient) About sculpting cloth. I don't use Marvelous Designer if I don't have too. I'm using…
Thanks for the continued comments! I actually got in touch with Stephan Martiniere, the artist responsible for the original concept. I got quite a lot of fantastic feedback from him including the knowledge that he had envisioned a slightly earlier era for some of the architecture than I had picked up on. Essentially, he…
Well, one possibility would be taking textures from a site like http://cgtextures.com/ (also take a look at their texturing tutorials!). If you want to take your own photos, you don't have to find EXACTLY what you want your result to look like. The best start would be a simple concrete texture, and a metal texture, i guess…
SD 5.5.0 Changes: * New MDL (Material Definition Language) Editor * [Bakers] New Curvature from mesh baker * [Library] Use SVG icons instead of bitmap files * [Library] Add an option to filter the result for MDL, Compositing, Function and Fxmap * [Graph] Extend the "Display newly created node" to copy/pasted / duplicated…
That scaling is something I have yet to get down completely...I get that with everything...If I get a large image from, how do I know what size to make the wood? I thought that the display case wood looked good lmfao...Will try again though. On the glass, This is what I used then just turned the transparency in Maya way…
Geezus: Speaking of the creatures, in the Giant Spider's wires you show what looks to be planes for alpha map spots of hair on the legs, but in the final renders I see no evidence of this. Am I missing something, or were the spots of hair taken out in the final render? I have to agree with the splash/intro page though.…
Hey Romain these look great - maybe you could write a few lines about your process on these? Not looking for a tutorial, more about how you approach it from a high-level view :)